The demo includes the tutorial and 6 different preset clients for a curated look at what The Chaser's Voyage has to offer.
The Chaser, Proto-Chaser, and Neo-Chaser insignias are all unlocked in the demo, but the other Insignias are locked.
The Flight Simulator and Records are unavailable in the demo.
Some Crew Journal entries are unlocked in the demo, but the other entries are locked.
• Pirates:
Pirate's special cargo dialogue now also plays when the player is carrying a Imperial or UGS Smuggler, same as when they have a Supply Officer or Merchant.
• Bug Fixes:
The timer for when a pirate can be communicated with now can be any time between 5 and 8 seconds, instead of just being 5, 6, or 7 seconds.
The distance bar formatting for the tutorial's capital ship & bounty hunter now match the main game's formatting.
Removed redundant instances of color coding in client stories.
The back button on a gamepad now correctly exits the options menu that is opened via the Voyager mode death notice.
The Chaser's hull value is now properly saved when saving and quitting on a client planet.
The Voyager Options button in Options now correctly has the selector on when the button is disabled while in Captain Mode.
Fixed a bug that would cause some encounters to seemingly pause if they were the next encounter after a player jumped away from a bounty hunter who chased them off a dock before the hunter could talk.
Build and release context
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.