Hello Builders! 👋
We know – silence again.
But this time, we weren't just "updating." We weren't just polishing. We took a long, hard look at Dreamhouse and realized something: surface-level features are cool, but they don't make a simulation. So, we made a bold call. We stepped away from the spotlight, locked ourselves in the workshop, and rewrote the very soul of the game.
The result? We're not just building a house anymore. We're building a physics-aware, logic-driven construction simulator disguised as a game.
Forget the old features. Today, we're pulling back the curtain on the real Dreamhouse – the one that thinks, adapts, and behaves like a real architectural project.
As for the release date... We have an answer! The game is planned to be released in the 3rd quarter of 2027!
Building Actually Means Building
We threw away the "place and forget" philosophy. In Dreamhouse now, construction follows real-world logic – from the skeleton to the finish.
We implemented a hybrid grid system: a flexible 1x1x3 meter structural grid for the core architecture (walls, floors, roofs), but with completely free, off-grid placement for furniture and decorations. You get the precision of a blueprint with the freedom of an artist.
And it doesn't stop there. The building system is completely data-driven and modular. Want to add a new wall type, a new roof shape, or a new finishing layer? We just add a single row to a Data Table and assign a unique Gameplay Tag. No hardcoding, no breaking the build. It scales infinitely.
The Holy Grail: Dynamic Wall Cutting
This is the feature we are most proud of.
Forget predefined slots for doors and windows. You can now cut a hole anywhere, at any size, in any wall.
Want a massive panoramic window? Draw it. Need a tiny arched passage? Cut it. The system dynamically creates openings in real-time, allowing you to place doors, windows, or passages exactly where you want them. No restrictions, no presets – just pure creative freedom.
And yes, those doors and windows aren't just static props. They are functional Actors that snap perfectly into your custom holes.
A Wall Isn't Just a Wall – It's a Sandwich
We've built the most detailed wall layering system ever seen in a game.
Every wall has two sides (interior & exterior), and each side supports up to 4 physical layers:
Brick / Base Structure
Insulation (styrofoam / wool)
Plaster
Final Finish (Paint, Tiles, Panels, or Wallpaper)
You can apply these layers instantly, with a smooth animation, or even paint an entire room at once. And the final layer? It supports a full color palette – so your home truly reflects your style.
We even added baseboards (listwy przypodłogowe) as placeable elements, because details matter.
The Roof That Thinks
This is where things get architectural.
We built a complete roof truss system. You aren't just placing a solid block on top of your house – you are constructing the very skeleton: pillars, wall plates, ridges, and rafters.
You can adjust the slope angle freely, place them diagonally, and the system automatically cuts the walls underneath to fit perfectly under the roof slope. To keep performance smooth, we implemented a shape-caching system for complex roof geometry, so even massive, intricate roofs stay buttery smooth.
Performance That Defies Logic
Let's talk about the magic underneath.
We know builders love to go big. So, we made sure our technical backbone can handle it.
All standard walls are pooled into Hierarchical Instanced Static Meshes (HISM). A hundred walls? A thousand walls? We draw them in just 2 draw calls per wall type.
But here's the genius part: our Per-Instance Custom Data system allows every single wall instance to look completely unique (different colors, different wear) without breaking the instancing.
And wait, it gets better. When you pick up a paintbrush to modify a wall, the system temporarily borrows that wall from the HISM pool and turns it into a full Actor. The moment you finish painting, it seamlessly returns to the HISM pool. The only time a wall leaves the pool permanently is when you cut a hole in it (for a window/door) – because at that point, it truly becomes unique.
Intelligent Rooms & Smart Workflows
We developed algorithms that detect logical rooms inside your construction.
This means you can place an entire floor, an entire ceiling, or paint all the walls in a room with a single click. The system knows where the room starts and ends based on your walls.
Combined with our Multi-Floor system (with dedicated floor visibility toggling) and the Undo/Redo (Command Stack) – which saves up to 50 actions, including inside your save files – you have total control over your creative process.
Two Ways to Experience Your Dream
We've officially split the gameplay into two distinct modes:
Construction Mode – A dedicated isometric camera with smooth zoom and rotation. This is your planning and building perspective, giving you the ultimate overview.
First-Person Mode (FPP) – Walk through your creation. Experience the scale, check the view from your new window, and live inside the house you just built.
Both are supported by a completely overhauled HUD that gives you access to tools, floor switching, and every building mode (single placement, series, surface, or whole rooms).
Stability, Saves, and the Future
We know that losing progress is the ultimate nightmare. That's why our Save/Load system is now bulletproof, with full versioning support. It saves everything – every layer, every cut, every piece of furniture, and even your Undo/Redo history.
We've also kept our diagnostic logging system live on the backend to catch bugs before you even notice them. And as a reminder to our fellow devs: the entire logic runs in C++, with Blueprints used strictly for UI, inputs, and designer references – ensuring top-tier stability.
This is Just the Frame
Everything listed above is complete, integrated, and fully functional.
We know we asked you to be patient. But looking at the systems we've built, we know it was worth it. Dreamhouse is no longer just a game where you place blocks. It's a construction sandbox with real engineering logic, architectural freedom, and the performance to support your grandest visions.
Thank you for sticking with us. The frame is up. The foundation is set. Now – let's build the walls, the roofs, and the dreams... Some more screenshots of our work and updates below: 


Stay tuned. We have so much more to show you.
– The Dreamhouse Team 🏠