
Hey Guild Leaders!
Welcome to the November monthly update.
To those unfamiliar with these, I write a bit about Netherguild's development progress on the first Friday of each month and post it here on Steam (:
Without further ado, here's some of what I've been working on this month:
New oddities
This month I started work on many oddities you might encounter while exploring the new areas...

Heeeelp!
Saving this stranded bandit might turn out more useful than you may expect...

I've created a few other oddities that present various opportunities, risk and rewards - really excited for players to encounter them in early access
New enemies

Bandit Fire-Breathers will hamper your expeditions into the bandit stronghold with painful damage-over-time attacks... make sure you don't dilly dally, longer fights mean losing more health! a precious resource for all explorers...

Mist moth nests will spawn various grubs for you to fight against! I plan on adding additional grub-types in the future too.

I'm also working on other new enemies... but more on these in future updates!
More boss progress
Continuing some of the progress from last month, I've worked more on the bossfight against bandit leader Pig.

His purple bandit lackeys will aim their bows at you in a telegraphed attack! Be sure to dodge or you'll be afflicted by slowness, which will make the battle a lot tougher...
Other details


Broken flooring gives the two new areas - The City of Mist and the Bandit Stronghold - a more distinct and ruined look.

Netherguild will also be featured in the TurnBasedFest steam event in the beginning of December! It's made by the people who organize #TurnBasedThursday on twitter, and will include A LOT of other great turn based games with big discounts and demos.
Done! for now
And that's all for this update! Thank you for checking it out.
Cheers, and have a great month!
-David
This is a summery of weekly updates over on the Netherguild Discord
