Looking to help us test the upcoming update to Project Sparrow? Come and take part in the latest playtest for the Project Sparrow rework on August 10th 8:00PM - 9:00PM BST. See below for more information on how to access the rework.
What is this playtest focussing on?
For this test, our goal is to make sure the matchmaking is working correctly with parties. So bring your friends, party up and queue some games!
How do I access the rework?
Matchmaking queues will only be open from Saturday, August 10th 8:00PM - 9:00PM BST.
Right click Project Sparrow in your steam library > go to properties > betas > then in the 'Beta Participation' dropdown, select 'rework - rework'.
Note: If you want to swap between playing the live version of the game and the rework, you'll have to come back here and change from 'rework - rework' to 'none'.
Patch Notes for this test:
Maps:
- New map 'Eversong'. This is just a blockout, so let us know what you think of it so far and how the layout is!
Bug Fixes:
- Fixed a bug with the death camera not locking onto the player that killed you
- Fixed a bug where the smoke arrow wouldn't activate if hitting a player
- Fixed a bug where smoke arrows didn't show in replays
- Fixed a bug where the loadout wasn't closing when the round started
- Fixed minute issues with grapple cancelling
- Fixed a bug where you couldn't use grapple whilst sliding/crouching
New Features:
- New tutorial level that will show for the first time you open the game, also available in the menu (x) I recommend this for every player!
General Gameplay:
- Added a waiting for players phase before the match begins
- Added a short delay when pressing the same key to cancel the grapple to avoid mis press
- Increased climb speed from 500 > 600
- Small changes to climb to push you more over ledges
- Kick cooldown lowered from 8s > 1s
- Kick now only useable when meleeing whilst in the air (falling/jumping etc)
- Kick knockback reduced from 1600 > 800
- Kick knockback height reduced 700 > 350
- Reduced kick stun time from 0.5s to 0.25s
- Added ammo, the default ammo is 12
- Default 'R' key is now Reload, Kick removed from keybinds
- Reload can be cancelled the same way drawing your bow can be cancelled, it won't complete the reload
- Reloading takes 1.5 seconds
- New ammo counter UI near the crosshair to show your ammo count, will flash when nearly empty
- Only normal arrows will consume ammo, so arrow types and Powershot will not consume ammo
New Arrow Types:
- Lightning: This will spawn a bolt of lightning every second for 6 seconds, if you are in the area of effect, you will be stunned for a short time
- Fire: Similar to the old fire! Improved fx and clarity. Spawns a fire area of effect that deals damage over time
UI/UX:
- Friends list now sorted alphabetically
- Friends list style updated
- Able to invite friends to your party from the friends list
- Minor UI bug fixes
- Parties should now be available
- Now able to queue matchmaking as a party
- Loadout will no longer swap your abilities back to their defaults when opening the loadout
- Mouse now centers when entering the menu
- Fixed matchmaking ready notify sound not playing
