Store:
- Store has been added to the game
Maps:
Facade:
- Facade major changes and renamed to market
- Extra lanes added
- Map size slightly increased
- Extra opportunies for more vertical gameplay
- Asset changes
Cliffside:
- Major changes to the layout
- New boost streams added that lock your speed and momentum (unable to dash whilst on the stream too)
- New portal mechanic
Projectiles:
- Reduced projectile damage grace period from 1.2 > 1.1
- Projectile speed for normal arrows increased from 20000.0 > 22000.0
- Arrows that are fired that stay in the ground now despawn after 15s in Deathmatch (down from 120) to improve performance
- Trail SFX added to arrows (for the swoosh sound when they fly past you close)
Character:
- The bow has now been separated from the chracter and is now it's own entity (now you can have different bows combined with different skins, like Raven with the Huntress bow)
- Bow loadout option added
- Arrow has been separated from the character and is now it's own entity
- Increased time to draw the bow back (drawrate changed from 1.2 > 1)
Movement:
- Reduced walljump force from 500 > 400 (y/x axis), 600 > 500 (z axis)
- Reduced dash force from 1800 > 1600 and air dash force from 2800 > 2600
- Changed Satchel to add to speed on the z axis rather than override, slightly reduced horizontal speed, increased height boost when standing still
- Increase ground friction when sliding from 0 > 0.05 (this will very slowly decrease speed whilst in slide)
- Increased slide stopping speed from 0 > 250
UI:
- Added crown icon above the leader in deatmatch to indicate it more clearly
- Improved lobby refresh speed
- Added information about the game your in to your steam display, will show the score of the match if in a duel/arena game and if you are in a custom or public match
- Added a chat command for the server so new players that join or leave the game will show in the chat box
- All skins,trails,emotes,arrows and finishers now have a thumbnail to represent what is selected or being previewed in the armory
- SteamID is now shown on the player hud and will change depending on who you are spectating
- Market thumbnail updated
- Cliffside thumbnail updated
- Video files should now load correctly in the loadout/armory
Armory:
- Last kill finisher effects have been added as a loadout slot in the armory
- Challenges have been added to the game with unique rewards
- Level system added (max level is 55)
- Armour slots system added for future skins that have any type of extra armour on them (Like Outlaw with shoulders/mask etc)A
Gamemode:
- If you are the last player alive in a Deathmatch (on dedicated servers), the server will now terminate after 2 minutes
- Custom lobby deathmatch will now rotate maps same as dedicated servers
- Added a brief delay when the match ends so the match result screen doesn't show instantly
- Many backend changes to improve spawning, and character initialization
Engine:
- Full upgrade and migration now complete to Uneal Engine 4.27.2
- Server tickrate increased from 30 > 60
Game Options:
- Hide Chat added to hide the chat
- Speed counter added
Misc:
- Version check added on start up, if you are not on the latest version you'll be asked to restart steam. You won't be able to queue Matchmaking, create games or invite players to games.
- Ban system implemented, if you see anyone cheating there will be a new channel on the discord opening where you can post the steam id/name of the player along with any video evidence
Performance optimizations:
- Removed Arrow pack rotation animation (on deathmatch arrow packs that drop from players) to improve performance
- Made predicted projectile path client sided, shouldn't lag anymore
- Animations use significantly less resources
Bug Fixes:
- Team damage being disabled in matchmaking is now working correctly
- Fixed a bug where you couldn't invite people to lobbies when the lobby was in Invite Only mode
- Round should now end if you leave a 2v2 when a player on the leaving players team was dead
- You now spawn the correct way in arena modes
- Time elapsed should now display the correct time the match was active for
