Some of you may have noticed that there is a talking robot in the game. I have decided to include a bit of a story inside the game to improve the entertainment quality of the game. A lot of adjustments to the audio effects and music will be coming in the near-term to improve the aural experience of Super Star Shooter 16. The story will play out in random order. Players will have to piece together what happened on their own.
For now only a very small part of the story is live in-game. However, the remainder of the story is expected to be released in the near future as well.
Special thanks to Andreas Rohdin for suggesting that I implement SAM on this project.
Another special thanks to Mark Barton for creating SAM and permitting me to use SAM on this project.
Have a fun and stay safe everybody!
