System
Ghost player interaction can now be ignored.
Please use the “Game related settings” PC on the top right of the research team's fellow recruitment center.
Characters
Madness
Madness's Rip was nerfed because it showed too much performance compared to other physical dealer characters.
- Rip damage is changed from'Enemy Lost HP 30%' to'Enemy Lost Damage HP 15%', and the cooldown is increased from 2 turns to 4 turns.
- Intestine rupture cooldown is reduced from 7 turns to 6 turns, but damage is slightly reduced.
- The character's face chip is changed to a new illustration.
Jin
Jin is a great tanker, but he was nerfed for a wider selection of tanker classes.
- Exclusive accessory stat increase decreased from 15% to 10%.
- [Passive] Skilled warrior's physical absorption rate has been reduced from 175% to 160%.
Desperado
- The coefficient of "Combat in the Western Wilds" is slightly reduced, but the base damage is added.
Dead Eye
- First-Aid Kit cooldown increased from 3 turns to 5 turns.
- [Passive] Soul absorption is removed.
Michaela
Michaela's Awakening was so good compared to other MP recovery periods that it was nerfed accordingly.
- [Passive] Spirit Recover (Awakening Skill) MP recovery is reduced from 15% to 8%, HP recovery is removed, and the coefficient increases slightly.
Hawk
Hawk was judged to be less attractive than other dealers, so I tried various buffs.
- The cooldown of "Deadline" is reduced from 6 turns to 5 turns, but MP consumption is increased from 45 to 60.
- [Passive] The hawk's eye accuracy increase option and taunt rate option have been deleted, defense ignorance is increased from 25% to 40%, and an option that grants bleeding to all skills is added.
- The damage of "Support Bombing Request" (Awakening Skill) has been changed from magic damage to physical damage, and defense reduction debuff increases from 5 turns to 7 turns, but bleeding is removed.
Sunshine
The ‘Sacred Strike’ series of technologies are disparately powerful compared to other technologies. This is a bit nerfed for those skills.
- Sword: The total HP proportional damage of Holy Strike is reduced from 1.2 to 1 per hit.
- Sword: The total HP proportional damage of Heavenly Strike is reduced from 2 to 1.7 per hit.
- The total HP proportional damage of 「Sword Awakening: Solar Strike」 (Awakening Skill) is reduced from 2.5 to 2.2 per hit.
- All Awakening Skills categories have been divided from "Archangel's Power" to "Sword Skills" and "Shield Skills".
Eve
Slightly buffed Eve's initial firepower.
- Basic damage is slightly added to all skills.
Twilight
- Increases the cooldown of 「Void Eternal Rest」 (Awakening Skill) from 6 turns to 7 turns, and decreases the chance to grant Void per hit from 50% to 30%.
- [Passive] Call of the Abyss (Awakening Skill)'s chance of granting void per hit has been reduced from 50% to 30%.
Nonsense
- Energy Drive (Awakening Skill) TP recovery amount decreased from +15 to +10, received recovery amount increase buff decreased from +50% increase to +30% increase.
Ruby
- The coefficient of "Song of Destruction" (Awakening Skill) is slightly reduced.
Gameplay
New condition abnormal: painful wound
This is a condition that reduces the amount of healing of the enemy by -30% for 3 turns.
- In Lilith's'Separate Eternity', a painful wound has been added.
- To Machina's'Order: Random Bombing', a painful wound has been added.
- Painful wounds have been added to Wolf's'Explosive Grenade'.
- A painful wound has been added to Dead Eye's'Throwing Grenade'.
- To Valentine's'burst', a painful wound is added.
- In Madness's "Intestinal Burst", a painful wound has been added.
- In Python's'Creave the window', bleeding has been removed, and a painful wound has a 30% chance.
- Painful wounding has been added to the player rogue's'Shadow Strike'.
- Painful injuries have been added to the player Demon Hunter's ‘「Disappear」.
- Painful injuries have a 30% chance to be added to the player Eclipse's'[Passive] Combat Mastery'.
- Painful wounds have been added to the player Segiterius’ “Fatal Arrow”.
- In Sunshine's'「Sword Awakening: God's Nemesis」(Awakening), a painful wound has a 20% chance to be added.
- A painful wound has been added to Hawk's'Request for Support Bombing' (Awakening).
Boss
Warrior Boss: Ruby
- Rubia's damage reduction has been reduced from -70% to -50%.
Mercenary Boss: Doom’s Day & Machina
- Makina's new passive has been added. : Active defense system Magic Evasion Rate increases by +40%, and when HP is below 50%, +80% increases.
- Makina's new pattern has been added: "Party Tonight" Cast ``Party Tonight'' every 10 turns, inflicting shooting property physical damage to 20 random enemies.
Infinite Training Field Boss: The Last Knight Ragnarok
- Ragnarok's accuracy has been reduced from 130% to 95%, and 40% ignoring defense has been added to all skills.
Infinite Training Field Boss: Spirit King Oberon
- Health of all guardian spirits has been reduced from 20,000 to 17,000.
Equipment
T-2000 set
- The effect of 3 sets of equipment has been changed from “Maximum HP 7% Shield for 2 turns per turn” (Max 14%) to “Max HP 8% Shield for 2 turns per turn” (Max 16%)
Sult's Legacy Set
- Magic Book's attack power and magic power +6 options have been removed, and agility +12 options have been added.
Wyrm Knight Set
- Helmet's physical/magic damage reduction increased from -10% to -15%, and HP regeneration +5% option added.
- The accuracy option for heavy armor has been removed, and the defense/magic defense +12% option is added.
Selected Warrior Set
- Helmet's TP regeneration is increased from +4% to +8%, and the critical rate increase is increased from +15% to +25%.
World tree set
- Magic hat's MP play has been increased from +4% to +8%, magic evasion and critical strike rate options have been removed, and a shield play option of 300 lasting for 2 turns each turn has been added.
Accessories
Remove general accessories
Removes general accessories that exist in the store but are underutilized.
Rune
Vision Shock
- The additional damage dealt is reduced from 40% Attack + 30% Magic Power, to 10% Attack + +30% Magic Power.
Battle Frenzy
- The stats that increase every turn increase from'ATK/Magic Power +3, HP +60' to'Attack/Magic Power +5, HP +90'.
Energy Shield
- The amount of shield gained at the start of a battle has been changed from fixed 1000 to level x 20.
Quick relief
- When the effect of the rune is'At the start of battle, physical/magic/critical evasion rate +50% for 3 turns, TP regeneration +30%', when HP is 70% or higher, physical/magic evasion rate +15%, TP regeneration +7%'.
Mana Rapid Cycle
- When the effect of the rune is'At the start of the battle, MP maximum amount +40% for 3 turns, MP playback +30%.' Is changed to.
Blood longing
- Changed from'Physical Damage Vampiric Blood +5%' to'Physical/Magic Damage Vampiric +7%'.
Absorption of vision
- The activation condition is changed from MP 20% or higher to MP 30% or higher.
Vision Shock
- The additional damage dealt is reduced from 40% attack power + 30% magic power to 15% attack power + +30% magic power.
Healing Touch [Active]
- Rune Passive's “Maximum HP +5%, Defense and Magic Defense +7” are increased to “Max HP +10%, Defense and Magic Defense +10”.
Inner Anger [Active]
- Rune Passive's'ATK and Magic Power +9' increases to'Attack and Magic +20'.
Sharp determination [active]
- Rune Passive's'Agility +3%, Luck +10' has been increased to'Agility +10%, Physical/Magic Evasion +5%'.
Hawk's Eye [Active]
- Rune Passive's'attack power, magic power +3%' value is'attack power, magic power, critical hit rate'+7%’.
New: Meltdown
- Reduces the defense/magic defense of all enemies by -12%. (Does not stack with other similar effects auras)
New: Frost Storm
- Whenever an attack hits an enemy, there is a 20% chance to inflict a "chill" condition that reduces the enemy's physical/magic evasion rate and agility by 30% for 1 turn. (Can be nested)
New: Thorn Shield
- When physical damage is taken, damage is returned to the enemy by "20% of the amount of damage received", and a'painful wound' is given that reduces the healing amount of the enemy by -30%. Defense +15
New: Call of Thunder
- Whenever an attack hits an enemy, it inflicts additional damage of 250% ATK with a 10% probability, and gives'Ninness' which reduces the enemy's physical/magic evasion and accuracy by -10% for 2 turns.
New: Quickstep [active]
- For 1 turn, the user's physical/magic evasion rate increases by +100%. [Passive] Agility +10%
New: Protective barrier [active]
- Gives the user a shield equal to 10% of their total HP for 4 turns. [Passive] Physical/magic damage taken -8%
Rune: Steam Pack [Active]
- Increases the user's ATK/Magic/Agility +25% for 3 turns. [Passive] Healing amount +10%
Boss Rune
Heart of Anger
- Critical rate reduction increased from -7% to -25%.
Decision of jealousy
- Physical/magic damage reduction increased from -30% to -45%, all enemies agility reduction options have been removed, and all allies agility reduction -10% has been added.
The pupils of pride
- The counterattack/magic reflection increase option has been deleted, and the defense/magic defense -15% option is added.
Infinite Abyss
- Attack power/magic power increase is reduced from +80% to +60%, agility/critical rate options are removed, and maximum HP -25% options are added.
Reinforcement Orb
Since the effect of the HP ball was so powerful that it blended the early and the second half, we adjusted the number.
- The enhancement stat amount of'Max HP Enhancement Orb' has been reduced from +100 to +60.
- The enhancement stat amount of'Max MP Enhancement Orb' has been reduced from +50 to +40.
- The amount of enhanced stats for'Blood Max HP Gem' has been reduced from +250 to +150.
- The amount of enhancement stat for ‘Blue Sea's Maximum MP Gem’ has been decreased from +200 to +100.
- The price of'Enhanced Gems', which can be purchased at all Infinite Aerospace Shops, is doubled.
- All stats for ‘Infinite Crystal’ are increased from +1 to +5, and the price is also increased from 75 to 400.
Bug fixes
System
- After using a specific skill, an error message pops up, and a bug that makes it impossible to proceed afterwards has been fixed.
- When recruiting some characters from a specific map, an error message appears, and a bug that cannot proceed afterwards has been fixed.
- A bug where the player could ride on some furniture in the private house of Barthe village has been fixed.
- A bug where the number of optional weapons/armor boxes did not decrease even when used has been fixed.
- Fixed a bug where it was impossible to escape from the description of the “Rubia” boss of the Warrior Dungeon Dungeon.
- A bug where the set effect of the equipment'T-2000' did not activate has been fixed.
- When acquiring Python, a bug in which'Infinite Training Field' was displayed as'Infinite Tower' has been fixed.
- A bug that was able to challenge the Audacity dungeon despite being a hero level has been fixed.
- A bug in which Celes' awakening conditions were incorrectly marked has been fixed.
- A bug in which ‘Barhilde's Barrier’ was not activated forever after being activated has been fixed.
- The bug that the achievement "All Participation!" was not unlocked has been fixed.
- A bug where Madness and Reef were able to awake indefinitely has been fixed.
- A bug that made it possible to challenge the dragon without being promoted to Heroic difficulty has been fixed.
- Rune instead of the ring of attack: The bug where you could get the Steam Pack [Active] has been fixed.
- In addition, other bugs have been fixed.
Characters
- Nonsense ‘A bug where the amount of recovery of the skill is greater than the indicated amount has been fixed.
- Fixed a bug where there was no turn limit for the recovery amount increase buff of the nonsense awakening skill'Energy Drive'.
- A bug in which the Bright Stack did not rise in Sunshine's'Golden Protection' has been fixed.
- A bug where taunt was not granted to Adam's'Magic: Resolve' has been fixed.
- A bug in which the remaining number of ammo was not consumed when using Wolf's ‘Explosive Grenade’ and ‘Smoke Grenade’ has been fixed.
- Fixed a bug in which the weapon master's "[Passive] Igear Swordsmanship" was triggered when the player character used a certain skill.
- A bug in which the number of hits for Dead Eye's'Burst' and'Amo Burning' was incorrectly displayed has been fixed.
- A bug where Madness's'gut rupture' was incorrectly marked as "Ignore Defense" has been fixed.
- A bug where ‘[Passive] Hawk’s Eye’ was not applied to Hawk’s’ “Support Bombing Request”’ has been fixed.
- A bug that caused Oberon's "Essence of Elquines" exclusive equipment effect to not be applied properly has been fixed.
- In addition, other bugs have been fixed.
