
2 New Freelancer favorites have arrived into Atlas!
The ferocious, but friendly PuP and the rather dashing Blackburn are bringing the heat this winter. Unlock these fearsome Firepowers through Challenges in Atlas Rogues and bring a bit more bite into your roster!
Look stylish in GOLD across Atlas!
Golden Age is upon us and for all who purchase during Early Access. Skins can be changed in character select before a run. Be sure to share your glamorous look on social media!
Play with the Devs and Livestream Day - Feb. 5
Play and discuss Atlas Rogues with the Dev team on Friday, February 5th starting around 10:00am PST on discord! Be a part of the Atlas Rogues community and get ready to share your feedback directly, ask questions, or just have fun with some runs. Come check out the latest news on the Dev livestream at 11:00am PST on twitch.tv/gamigogames and stream on Twitch for a chance to be hosted by us!
Join the official Atlas Rogues discord here and see you then!
Patch Notes - PuPdate 5
PuP - 275 HP
Megabite - Chomp on enemies, dealing 121 damage. Recover 33 health per enemy hit.
Pounce - Charge an enemy, dealing 109 damage. Can jump to allies.
Walkies - Leash an enemy, dealing 98 damage and pulling them towards you at the beginning of your next turn.
Prowl Protocol - Gain Invisibility and Might for up to 3 turns. Damaging an enemy will remove the effect.
SubWoof - Unleash a disorienting howl, deal 144 damage to enemies in the surrounding area and applying Daze (Cannot attack for 1 turn).
Blackburn - 270 HP
Equalizer - Can fire in a line single target for 110 damage or in a cone dealing 68 damage to enemies hit.
Proteus Grenade - Throw a grenade dealing 94 damage. Can be targeted through walls.
Adrenal Stim - Pump up ready for battle. Gain Haste and Might for 1 turn.
Blitz - Combat roll into nearby area with cover to find a better shot.
Scorched Earth - Call in an airship to attack enemies in a line across the map, dealing 136 damage. You choose the direction of the bombardment.
Skins
- Golden age skins now available for each lancer.
Gameplay
- Cover bonus to Block attacks increased from 25% to 50% chance.
- Blocks now show vfx and sfx when triggered.
- Fixed an issue that causes the hit wheel to not show Block values.
- Glance damage reduction multiplier changed from .7 to .5.
- Dodge acting defense reduced from .1 > 0.
- Removed the vfx applied to enemies when they are knocked back (stars over head)
- Wraith attack projectile correctly throws out 3 shuriken.
- Daze status effect has been added (on PuP's SubWoof) which causes the afflicted target unable to attack for 1 turn.
- Hit wheel should now be visible longer when hit.
- Fixed issues that causes the nameplate and accuracy wheel to misalign.
- Accuracy wheel no longer follows the center of the character to prevent it from shaking when the character moves in an erratic manner.
- Fixed an issue that causes the hit wheel to show immediately when a new enemy spawns mid combat.
- Pip marks appear over the End Turn button to indicate actions and movements that have been used during a turn.
- Game speed adjustment is now 2x instead of 3x as fast. 3x gameplay speed was even causing Dr. Finn to become sea sick.
- Game speed adjustment resets to default when exiting a mission now.
Co-op
- Gear between players in co-op now have a shared inventory.
- Talents between players in co-op are shared and unlock by first come, first served.
Maps
- The Control Point option has been removed from Time Looping 101, thank you for your help!
- Control Point missions now appear for all three Trusts.
- Assassination Mission - The Core's has received some much needed upgrades.
- Inactive control points now display their current progress values in text form.
- Fixed an issue that causes the control point progression UI to not show correctly.
UI
- Fixed bug that causes XP Bar to always result in 100% regardless of actual finishing XP value.
- Starting Reactor XP will now be accounted for instead of just showing from 0.
- XP Bars in the End of Run Summary Screen more accurately displays gained experience and portion of required XP to level up
- Fixed bug that causes the keybindings for toggling In-game HUD UI visibility to display legacy navigation UI to be displayed in the main menu, character selection, and map screens.
- End Turn button text will no longer switch to "Enemy Phase" while a freelancer on your team is performing an action.
- Fixed various typo issues.
- Fixed [TPGain] text appearing in tooltips.
Gear
- Gear between players in co-op now have a shared inventory.
- Dr. Finn exotic gear no longer prevents jumps from other ability eels or vice versa.
Freelancers
- Most freelancers should take distance into account now when attacking as it may affect their overall hit accuracy.
- Added change for Freelancer overhead abilities that it can no longer can be dodged or blocked.
Dr. Finn
- Water Spout increased to 8.5 range.
- Water Spout accuracy adjusted at max range.
- Healing Spray increased to 8.5 range.
- Refreshing Spray energy gain changed from 7 to 4 per ally hit
- Electrifying Eels cooldown reduced from 3 to 2.
- Electrifying Eels range increased from 8 to 9.5.
- Electrifying Eels width reduced from 1 to .6.
- Electrifying Eels ability apply Volt instead of Weak by default.
- Maelstrom can no longer be blocked or dodged.
Garrison
- Missile Barrage shows targeter range on cast.
- Missile Barrage range increased from 7x7 to 10x10.
- Heavy Metal shields increased from 59 to 81.
- Shockpod can no longer be blocked or dodged.
- Shockpod damage increased from 86 to 104.
Helio
- Fixed an issue with Helio being locked for some players. Helio should be available by default.
Lockwood
- Backup Plan passive added to tooltip.
- Backup Plan cooldown is reduced by 1 if damaged on enemy turn. Max one hit per turn.
Meridian
- Solar Strike can no longer be blocked or dodged.
Titus
- Dirty Fighting also deals 20 damage per hit after the initial hit.
Su-Ren
- Spirit Bend no longer ignores line of sight.
- Serenity energy gain per hit reduce from 8 to 4.
- Shifting Winds energy gain per hit reduce from 8 to 6.
Zuki
- Sticky Bombs always hits, but can not crit.
- The Big One can no longer be blocked or dodged.
- Missile Storm can no longer be blocked or dodged.
Talents
- Free Candy no longer procs when effects are applied by free candy or powerups.
- Free Candy issue with Ion Cloud fixed.
- Free Candy added Energize and reduced proc chance to 25%.
- Remedial Conversion talent fixed.
- Aurora Intense Radiation talent fixed.
- Dr. Finn Electrifying Eels - Actually Electrified Eels talent that applied Volt changed to now apply Weak instead. Renamed talent to Shock and A-weak.
- Su-Ren Spirit Bend Soul Link talent that could target through walls now grants allies Unstoppable and enemies Vulnerable. Renamed talent to Catch and Release.
- Su-Ren Spirit Bend talent Increase Flexibility renamed to Assault and Battery.