
Gifts have arrived early in Atlas with good tidings and new lancers coming your way today! New Freelancers, Aurora and Nix, make their debut before the new year, along with new exotic gear, improvements to co-op, and a control point test map!
Aurora is an all-around support that commonly causes healing and damage at the same time. Nix is a stealthy firepower that can snipe enemies from afar, turn invisible, and lay down long-range traps. Start a new run and check out options to test a control point mission or K9 Warhound enemies (previously disabled due to crash issues). Switch up your team and be sure to share your feedback.

Lookout for exotic loot! After reaching level 10 with a lancer, defeating a Stronghold can have a chance at obtaining exotic tier gear. This includes with incredible effects like adding Electrifying Eels to your attacks and more! As always, we look forward to your feedback, bug reports, and ideas to add to our development of Atlas Rogues. Take a look at the latest changes below in the patch notes.
Patch Notes - Hotfix 8:
2 New Lancers!
Aurora and Nix have joined the loop. To celebrate, we have increased the lancer level cap to 10.
Aurora
Aurora’s experiments for Omni led to her becoming permanently marked by the Reactor. Her nanite-infused abilities have the capacity to hurt enemies and heal allies at the same time. Her connection to the Reactor seems to have made her aware of the doomsday loop without any download from EMET -- as such, she is now available by default at the Wildcard!
Nix
Nix is a mysterious sniper with a history of EvoS sabotage. The extreme range of his fusion rifle and his custom stealth suit make him extremely hard to catch. Anyone hoping to employ his services is in for a search.
Exotic Lancer Gear
A new tier of loot has been unlocked! After reaching level 10 with a lancer, a very rare utility item will be added to the game as a drop chance on Stronghold loot. These pieces of gear can be equipped to any lancer. We look forward to your feedback on these gamebreakers, including:
Aurora lvl 10:
Quantum Manipulator: Reduce active cooldowns by 1 at the start of each turn.
Dr. Finn lvl 10:
Prototype Eelmunition - Chance to attach electrifying eels to enemies dealing damage with an ability. Reduced chance when hitting multiple targets.
Rask lvl 10:
Plasma Tank - Chance to release fields of plasma when being hit.
Lancer gear will use placeholder icons art while we test and gather feedback. The way this gear is acquired during a run will change as well.
Early Access Testing Challenges
We have added some test missions to Time Looping 101. You can aid us by trying these missions when you start a run. Successfully completing the mission will net you a challenge only obtainable in Early Access.
Warhound K9 Testing
- We believe we have fixed the Warhound crash issues. If this crash afflicted you, please try this mission and let us know the results. Successfully completing the map will result in perfunctory recognition from Hyperbotics, which Meridian has deemed more than sufficient.
New Control Point Missions
- We have added some basic control points maps for you to test! Please give us feedback on what you would like to see added to this new map type over time.
UI
- Added Tooltips to attributes on the Character Summary screen.
- Fixed an issue with the ISO and Rez counters not updating properly between missions and runs.
- A marker has been added to draw attention to new gear and unoccupied slots.
- Fixed an issue where the Hit Wheel would appear during enemy spawns.
- Pressing Esc opens the menu while the feedback interface is open. Fixed several issues with the Esc hotkey in these screens.
- Revised the Trust Infiltration fonts. Sizing, and displayed text on the mission map screen.
- Revised the gear state fonts and colors for readability.
- Adjusted the sizes and hit box of the character overview elements
Crashes
- Fixed a crash connected to actors missing movement components.
- Fixed a pair of crashes relating to abilities where the targeting actor is null.
- Fixed a crash related to server UI timing out.
- Fixed an issue caused by repeatedly pressing the Esc button on the main menu.
- Fixed miscellaneous crashes.
Co-op
- Freelancer XP is now awarded to each character of each player in the co-op session.
- Spawner preview vfx are now visible for all clients.
- Music changes are now heard by all clients.
- Connected clients should now see the mission victory pop-up properly.
- Fixed an issue with sessions improperly hosted at internal addresses.
- Improved the behavior for when a client with the same credentials attempts to log in from a new location.
- Guests can now reconnect to a co-op session. They will end up on the map. Changing gear and talents for the reconnected guest while the rest of the team is in a match is unsupported.
- Fixed an error occurring when three clients share the default slot assignment.
Gameplay
- Fixed an issue where Freelancer ability Talents were being applied to enemy NPCs.
- Fixed an issue causing revives to fail on dead characters.
- Fixed an issue related to attempting to cancel while picking a rez location.
- Fixed an issue where the end turn button was changing a picked rez location.
- Fixed ground effects so that they no longer hit twice when initially cast.
- Fixed an exception caused when trying to cancel abilities.
- Asana “Retribution” should now have projectile vfx.
- Fixed an issue where Asana’s “Retribution” wouldn’t give energy for dealing damage.
- Fixed an issue where the Hulker and Phalanx escalation buff was removing 10% maximum health instead of increasing.
- Removed the increased health from "Last Line" escalation, it now only grants regeneration to Hulkers and Phalanx.
- Remove ignore cover from Titus’s, “Dirty Fighting”.
Escalation
- Fix for “Swift Reflexes” .
- Reduced “Heart of the Swarm” power bonus from 20 > 10.
- Reduced health and power of K9 Warhounds and Oopz by ~20%.
- Removed the increased health from "Last Line" escalation, it now only grants regeneration to Hulkers and Phalanx.
- Fixed an issue where some escalation buffs were removing 10% maximum health instead of adding. Sorry lancers.
Maps
- Added new layouts for EvoS lab 25x25 tilesets. Now up to 8 variants for this map size.
- Removed off-map power-ups from freighter maps.
Recons
- New recons have been added for Nix.
- “Omni Olive Branch” will now give armor properly instead of weapons when requested.
- “Chasing Justice”, “Junker Jobs”, and “Catalyzer III” now reward intel correctly.
Talents
- Restored Frontliner talent, "Rive", to talent pools.
- Restored Firepower talent, "Lifesteal", to talent pools.
Progression
- Increased cap to level 10, and added rank 10 challenges for all freelancers to add unlocks for exotic gear.
- Tweaked run xp.
- Recons now reward 10% of the value of normal combat missions.
- Higher threat missions now reward 25% more xp than normal combat missions.
Settings
- Refresh rate is now taken into consideration when choosing screen resolutions.
Got questions? Check out the FAQ or join the Atlas Rogues discord to talk to Devs and players!
Stay safe and happy holidays lancers!
Your Atlas Rogues Team