
Team up before time’s up, the city of Atlas needs saving!
Atlas Rogues is a rogue-lite, turn-based, PVE tactics combat game for a team of four Freelancers fighting to save the futuristic mega-city of Atlas from complete meltdown. In single-player or multiplayer co-op (1-4 player), face escalating encounters, customize characters, and reap rewards with every playthrough. Got questions or feedback? Check out our Early Access FAQ, fill out our feedback form, and join the Atlas Rogues discord to discuss with devs and players!
Each Freelancer comes with their own unique abilities and skill enhancing talents that stem from 3 distinct roles – powerful Firepowers, formidable Frontlines, and restorative Supports. Hand select a team of 4 Freelancers for every run and unlock many new characters, talent options, story dialogues, and much more as you progress.
As the countdown to meltdown winds down, complete missions (combat encounters) and recons (dialogue decisions) to take on the 3 Trust Strongholds which lead up to the ultimate showdown at the Reactor. Missions and recons can reward you with selectable talents, equippable gear, spendable ISO, consumable rez tokens and Trust intel to hopefully prepare your team enough to save the day. If you are out of resurrections and fail to save the Reactor, it is time to start the time loop anew, with your freelancer experience and completed challenges (achievements) persisting onto the next run.
Take a look at our features for Early Access and future plans during development and full launch.
Current Early Access launch features:
- Online Co-op is functioning and unlock progress can be shared.
- 10 Freelancers to collect (4 default and 6 to unlock)
- 100+ Gear & Talent options to mix and match.
- Dynamic Combat Missions randomize the arenas every run, with several dozen cover layout and encounters in pool already. More will be added as new objective types are implemented.
- 3 Trust Strongholds so far, each guarded by a Trust boss, as well as 8 variants for the boss showdown at the Reactor.
- 20+ Escalation Events to randomize the power of friends and foes each run.
- 50+ Challenges, with some characters and other content locked behind them.
- 30+ Recons in the game, with unique choices available if you put the right lancers on your team.
Future Early Access features roadmap:
- Skins: Cosmetic costumes to wear and show off on each character.
- Localization: German and French language support.
- More Lancers & Content: The full version of the game will increase the number of playable characters (by a lot), as well as add more content across all our core systems based on player input (also a lot).
- 4 New Gameplay Features: Catalysts, Veterans, Rivals, and Taunts will come online over the course of the Early Access period. (More on those someday soon.)
- More Co-Op & End Game: We plan to add additional co-op run options and leaderboards, as well as more mastery activities like difficulty modifiers, leaderboards, daily runs, and an additional “true” end boss.
- Story Enhancements: The game’s story elements and tutorial will be revised once we’ve finalized our complete list of unlockable content and true ending (and add a few more scripting tools).
- Please share your feedback and help shape the future for the Atlas universe!
Thanks,
The Atlas Rogues Team