Hey folks!! Got a new patch for yall:
Patch 9:
Various optimizations
Backups now get cleaned up properly, "deleted" backups get put into a 7-day holding folder before being actually deleted, in case people want to look through them. You can access the holding folder through a button in Settings -> General -> scroll down a bunch
added "Local Space (Don't Scale)" coordinate mode to advanced movers
fixed "moving mover block quickly causes the mover to drift" (for real this time)
fixed movers/rotators "snapping" back into position after having been toggled
added "mover scale" to v18's moving and rotating blocks
added "random velocity" input fields to cannon
4 more telemetry values in simple telemetry block
Patch 10:
Fixed the LOD script showing wrong blocks
Fixed a big FPS problem when using logic movers
Patch 11:
fixed level selector not showing certain thumbnails
optimized thumbnail loading in level editor
fixed an issue with the new level indexer not properly finding files in online
added a new, separate "LevelTrace" log file for extensive logging of file loading/indexing
Happy Zeepkisting!!