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Version 18, Patch 9, 10, 11

Hey folks!! Got a new patch for yall:

Patch 9:

  • Various optimizations

  • Backups now get cleaned up properly, "deleted" backups get put into a 7-day holding folder before being actually deleted, in case people want to look through them. You can access the holding folder through a button in Settings -> General -> scroll down a bunch

  • added "Local Space (Don't Scale)" coordinate mode to advanced movers

  • fixed "moving mover block quickly causes the mover to drift" (for real this time)

  • fixed movers/rotators "snapping" back into position after having been toggled

  • added "mover scale" to v18's moving and rotating blocks

  • added "random velocity" input fields to cannon

  • 4 more telemetry values in simple telemetry block

Patch 10:

  • Fixed the LOD script showing wrong blocks

  • Fixed a big FPS problem when using logic movers

Patch 11:

  • fixed level selector not showing certain thumbnails

  • optimized thumbnail loading in level editor

  • fixed an issue with the new level indexer not properly finding files in online

  • added a new, separate "LevelTrace" log file for extensive logging of file loading/indexing

Happy Zeepkisting!!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 25285729 · public branch

    Steam updated · First observed

  • Build 25289470 · public branch

    Steam updated · First observed