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Patch 1.0.3

Boss Updates

Famine

  • Offset physical attack colliders so attacks won't miss players
  • Adjusted power cast positions so effective range isn't lost
  • Adjusted vomit collision plane

Pestilence

  • Thrown corpses spawn further away to prevent collision with Pestilence
  • Adjusted surrounding scenery to mitigate clipping

War

  • Increased block size to prevent bullets from going under shield
  • Fixed War sometimes still being damaged when shield is hit
  • Fixed shield starting activated
  • Increased feel detector range during physical powers to compensate for pushing away closer enemies
  • Offset physical attack colliders so attacks don't go over player's heads
  • Reduced cannon power
  • Adjusted cannon aim