Developer postOriginal post (opens in a new tab)

Server News + Update

Hello Everyone,

Phonicz here, The lead developer for SCP:FF.

Its been a while since the last update was released for all of you, so I apologize for that. Its been quite the busy time. I'll give a brief rundown over progress.

Due to some issues, the store page cannot get the screenshots added at this moment. They will be added to the discord for now.

As for servers, a lot of you are in the discord server following update news (If youre not you really should join!) but for those of you who havent heres a brief summary. I have been working on steam servers for the past few weeks with a lot of small issues coming up with finding and getting them working.
I am however very pleased to announce dedicated servers are now working properly and seem to have very minor issues if any!

We also are taking a look at the new feature from steam called Playtest's. Some of you may have seen this in a announcement from steam, but if not ill briefly explain it. Steam Playtests will give us the ability to allow a select group of players (Depending on region and number we want to) to play the game for a limited period of time, then revoke access. This allows us to stress-test certain region-specific aspects of the game, and general server loading as well. Further information about how to join will come in the next little bit on steam as well as in the discord server.

What does this mean for you as a player/server host?

For players, this means that we will soon be able to be testing the game on open Betas before Early Access. This gives us the ability to stress test our services, authentication, and work on the game to tweak it and balance before release to the general public.
For server hosts, this means that in the near future you will be able to host your own server (Preferably on Ubuntu, but windows x64 is supported) and get players on ahead of public release. More information will be coming in the server hosts channel in the discord.

Thank you all for being patient with us, We are nearing the end now as we test servers and balancing, and may soon be ready for a release.
I'm only a one man developer team, and with a small studio of 17 behind me. But I can speak for all of them and say we are proud with how far the game has come, and amazed to have such a great community like all of you behind us! It truly helps a ton. (Especially the patreons that have helped us afford new content)

-Phonicz