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Rank: Warmaster News and Updates May 28, 2023

Greetings, Warmasters and Candidates! This is the newsletter for May 28th, 2023. Things are still ramping back up from the hiatus from before. In the previous release it was found the turrets weren't as accurate as one had hoped. Testing found some flaws, which are now corrected.

Quality of Life

The above screen shot more prove that the pulses are finally being accurate. You can see the red trailing hit explosions as there are other shots incoming. The previous release in certain circumstances the turret would not track correctly. Interestingly, this actually ends up making the pulse turrets rather over powered because of the damage model. Admittedly, if a ship is changing course regularly, because there is a lag from when a shot is firing and how long it takes to travel to the target, it can still miss. However, that is the whole point of dodging.

Basically, a lot of tweaks are going on behind the scenes, and I'm hoping an announcement can be made soon. You can see hints above.

Short-term RoadMap

Further updates to the AI are expected. Some of the ship AI seems to be acting up, so I have to figure out why that is and fix it.

That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!

https://store.steampowered.com/app/1422270/Rank_Warmaster/

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 11336716 · public branch

    Steam updated · First observed

  • Build 11336716 · releasestaging branch

    Steam updated · First observed