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Cassie's Betrayal Hotfixes (1st Nov)

Thanks for playing the Cassie's Betrayal update! There may have been a few bugs when it launched and these are the ones I've fixed since. Thanks to everyone who has reported these.

  • Fixed a missing tile in the training area
  • Fixed the Training Area's second event being a duplicate of the first event
  • Fixed the Character Select screen when going to the training area
  • Fixed the dice you start with in the training area not having dice effects
  • Added a Static skill to the Training Dummy to illustrate the Boo~stiary better
  • Fixed the Boos~tiary requiring the wrong amount of Mimic Immunity and Mimic Upgraded to unlock their information
  • Fixed Finn's Charge Blaster applying its statuses before rolling
  • Fixed the sound effect on Finn's Vampiric Crossbow
  • Fixed the All Ghosts Captured bonus removing the HUD in Drafty Dungeons
  • Fixed skipping the first modifier in Boonus Floors if you chose a dice or module from the run start bonuses
  • Fixed getting duplicate boonuses in Boonus Floors
  • Fixed the Random Potion boonus only giving 0HP potions on a new floor
  • Fixed those preset Mimic tiles showing the Mimic. (That's a bit too easy)
  • Fixed Angelic Fuzz softlocking the game
  • Increased the roll required for Intimidating Presence from 9 to 11
  • Hopefully fixed the softlock that occurs in battles when double clicking the Continue button after doing a Bonus Roll
  • Updated the text on the game over screen to say 4 potions instead of 3 potions
  • Updated the Kind of a Big Deal achievement to match the changes
  • Added a cap of 40 to dice
  • If your Lucky Number is 14,15 or 16 which don't appear on the Lucky Number screen, your Lucky Number will be the lowest number you have a duplicate of (It's a very unlikely situation but would crash the game)
  • Increased the reward for the Attic's Blood Money event from 4 Ghost Jars to 10
  • Added higher number options to Events for the new high value dice
  • Fixed the Peery Painting event also referencing a dice in its choices
  • Fixed fighting a Mimic as a result of The Chest event stopping you getting the area cleared bonuses
  • Fixed The Chest event having the wrong percentages of getting a Dice or Module
  • Fixed the Butler using the wrong animations
  • Fixed the Butler soft locking the game rolling Skill 3 (it doesn't have a skill 3)
  • Fixed Spider Wolf not having skill descriptions
  • Fixed Spider Wolf's Skill 2 Poison Slash doing Status Immunity instead of a poison attack
  • Fixed Spider Wolf's Skill 1 being a Shield and Attack instead of a Danger Attack
  • This led to a fix of the Shield and Attack skill starting your turn twice. (Cloche, Clowlche and final final boss use this skill)
  • Fixed Cassie's Me Too icon appearing on the HUD if you ran into a mimic after fighting her (you greedy soul)
  • Fixed the lucky number still being lit up after Cassie took her Lucky Me Too turns
  • Fixed the Polter Pauper one shotting you with his skill 3
  • Fixed the Final Final Boss Enrage effect not draining Peppa's HP when using Life.EXE
  • Fixed fighting the Final Final Boss if you met the criteria but lost against the Polter final boss
  • Fixed fighting the Final Final Boss again if you clicked the 'return to menu' button before getting your Ghost Jars
  • If you haven't won a mission before, the Final Boss is always the Polter Prince, fixed a bug where another boss was taking priority over that
  • Fixed the Vsync toggle resetting itself