The v1.0 version of the Spook Squad is now live. There's another Steam update about the big day right here. But if you want to see what's specifically changed since the Checklist Complete update, I've got you covered. I love patch notes too
Game Changes
- Added the Blindfold Mode Special Mission. All tiles appear as ? tiles
- Added the Statless Special Mission. Your Stats begin at 0 and you can't swap your Stat dice
- Added the Boonus Floors Special Mission. The Forest, Halls and Attic give you a modifier which applies for the rest of the mission
- Weapons are now unlocked through total unique weapon clears. Win with 2 to unlock 4 weapons, 5 for the next 4 and 8 for the final 4. If you had save data previously, depending on what you won a run with, your weapon unlocks may be different. For example: If you won with Finn's Power Shotgun, it'll count towards your weapon unlocks but you won't be able to use it. You'll still have the Crown for winning with it.
- Added Enemy Effect icons to show their Start:, Turn:, Lucky: and Enrage: effects at all times
- Stat points now increase max HP by 1 instead of 2
- Mimics no longer award Modules for beating them
- Clicking a Dice or Module in your backpack will now take you to that part of the weapon
- Status Immune description now says "Immune to all Status Effects except Pranked!"
- Status Immune no longer blocks Regen
- Unstunnable description now reads "Can't be stunned. Having a Shield blocks Stun"
- Added an effect for the Shield degrading between turns
- Changed the text of the second Bonus Roll when getting a Mimic at a chest
- The tutorial book when talking about Enemy dice rolls now mentions their passive abilities
- Added new text prompts to the tutorial and a Shop so it can be experienced early
Weapon Updates
- Finn's Overloader only needs 15 gained battery to activate instead of 25
- Fixed Finn's Power Shotgun playing the sound twice upon firing
- Dotty's Pawvise Blade and Peppa's Life.exe Specials can now be used when Angry, Scared or Pranked
- Lix's Soul Music now rolls your Shield Stat Dice when you have 0 Shield
- Fixed Peppa's Malware.exe Special having Triaction symbols on the dice
- Fixed Peppa's Life.exe losing 2x the health when her Attack is Dodged
Module Updates
- Updated the text on many Modules to be clearer
- Removed the Red Ribbon Module. Being immune to all Status effects at once was just too strong.
- Fixed the Battery Poison not working if you used the exact amount of Battery to set it to 0
- Fixed Getting Even and Feeling Odd not having their bonus reflected in the damage numbers
- Fixed Burn/Static Up not boosting burn damage
- Fixed the Burn Turn activating a separate effect when Scared!
- Fixed Dodge Attack starting multiple times if multiple attacks were dodged
- Counter Attack now counters Attacks against your Shield
- Fixed Counter Attack happening on an attack that defeated you
- LifeSteal and Burn Heal only heal on enemies with 1 or more HP
- Power Reclaimer now adds an extra charge dice, instead of simply adding battery
- Battery gained from Always Angry reduced to 10 instead of all battery
Enemy Updates
- Mimic is now less likely to use Mimicy Taunty
- Buffed some enemy attack dice (Bear, ghost, Polter Prince)
Bug Fixes
- Fixed a bug where saving and resuming with the Barkdiche reloaded with the Furchion and vice versa
- Fixed the incorrect symbol showing on event dice
- Fixed the incorrect number showing on Stat dice in the inventory
- Fixed poison chests that set your HP to 0 not ending the game
- Fixed the music/sound volume when first starting the game being at 0
- Fixed music not playing if unmuting it after entering a level with it muted
- Fixed the Crowns appearing after an attempt with a weapon and not only after a victory
- Fixed the Dice appearing during the Special animation instead of at the end
- Fixed Poison damage clearing Enrage:Scared
- Fixed damage numbers showing when you dodged an attack
- Fixed damage numbers showing as 0 when you use an Extra Attack at 0 battery
- Fixed Power Boost and Power Surge Modules popping out when it doesn't add a dice
- Fixed Drain Shield and Drain Attack not benefitting from Danger for each Dice
- Fixed cancelling a roll when Pranked! removing the effect
- Fixed the Random Loadout Special Mission not activating a Module's effects until you went into the inventory
- Fixed instances where hitting 0 HP when burned wouldn't count as losing and softlocked the game
- Fixed a bug where Resuming a Mission with your characters starter dice would make them stronger