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I Am Mouse - Presentation. Part One: Paths and Consequences

It's like a devlog, but it's not 😅 So, that's why I ended up calling it a presentation, even though I called it a devlog a few times in video.

I Am Mouse offers different options and scenarios in some situations. It all depends on the player. Sometimes the player has to think, can I do this here? Or this? And try to do it. Experiment!

The game offers this not only in plot moments, but also simply in secondary ones. Also, it's not all about influencing the ending of the game - no. It's just about what path the player will have on the way to the ending.

Of course, the game is not always about freedom and choices. Sometimes the game will offer completely linear levels.

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