General
Gameplay
- Hitting a grabbed character with a light hit no longer releases them from the grab
- Layered assets will now appear in game the way they do in FrayTools
Controls
- Additional fine-tuning for analog movement inputs - Crouch input now has a dedicated threshold when playing with analog stick (reduces accidental crouching) - Slight analog threshold adjustments for crouch, dash, tap jump, and drop through - Thresholds for all analog stick actions now scale proportionally to the stick's effective range between its deadzone and radius - (v0.4.4) Fixed broken right stick/triggers
Menu
- You can no longer “select” locked content
- Hovering over a character and toggling the port off no longer shows the garbage color render
- Locked content palette now displays appropriately
- Announcer no longer repeats character name when tabbing port from playable to CPU
Playable Characters
Octodad
- Grab and Grab Hold -Sprites added
Welltaro
- Forward Strong -Y Speed on second hit updated (-10 -> -9) -Clean sketch added -Vfx positioning updated
- Neutral Special / Neutral Special Air -Clean sketches added -Heart Balloon now spawns 9 frames later -Note: Heart Balloon’s current spawn position is Welltaro’s feet - this is planned to be updated to correlate with the animation. -Heart Balloon sprite updated -Balloon string is now thinner
Assists
The Bard
- Charge value decreased (100 -> 75)
Diogenes
- First hit takes 8 frames longer to come out
- Strong hit damage lowered (15 -> 9)
- Hitboxes adjusted -Now tighter and focused on the pot for the strong hit.
- Charge value increased (125 -> 150)
Josef
- Charge value decreased (100 -> 75)
The Kid
- Damage decreased (30 -> 20)
- Knockback Growth decreased (100 -> 85)
Kragg
- Charge value decreased (100 -> 75)
Pizza
- Paint duration decreased (10 seconds -> 3 seconds)
- Startup increased (15 -> 17)
- Charge value increased (100 -> 150)
The Silent
- Poison extension on hit decreased (2 seconds -> 1.5 seconds)
- Poison cap reduced (7 seconds -> 6 seconds)
Tankman
- Charge value decreased (150 -> 100)
Fraymakers Content Exporter (v0.1.1)
Bug Fixes
- Assets that are rotated and flipped at the same time will now appear in game the way they they do in FrayTools
