Highlights
NEW ASSIST: Cadence from Crypt of the NecroDancer!
· Digs to the front, digs to the back then unleashes a devastating fireball projectile on a beat! The digs bury grounded opponents and spike aerial ones. Try using them to edgeguard or to set up for her fireball!
General
· DI angles now round to perpendicular to knockback when you’re within 22.5 degrees. This allows you to get full DI on any knockback angle.
· Pressing the right stick up strong during jump squat now results in a buffered up air.
📢 If you cancel an airdash within the first few frames before it reaches its full speed, speed will be applied as if you cancelled it later.
📢 Fixed bug that prevented pressing the wavedash button on ledge from wavedashing onto the stage (the same input as ledge jump buffered into airdash).
📢 Fixed bug from last patch that caused dash down strong (using strong button) to result in a down tilt.
📢 Assist grabs can no longer grab opponents that are already grabbed.
· When a character grabs a ledge, they are now layered below other characters.
📢 KO’d characters are no longer visible.
· Holding shield after a dodge roll now properly plays through shield_in before shield_loop. This is a purely aesthetic change.
Online
Desync Fixes
· Players with mismatched hitstop shake settings in their gameplay options will no longer cause desyncs.
Menus
General
· All sub-menus now let you use the cancel button to back out.
· You can no longer have two buttons highlighted at the same time with keyboard and mouse.
Character Select Screen
· You can now select a CPU's custom content with the hand cursor.
· The CPU's custom content menu is now grey instead of port color.
· Re-selecting the custom content button now properly shows the custom content list.
Controls
· "Dash" button text now changes to "Walk" if you have Auto-Dash enabled.
Start Screen
· Updated splash art.
Credits
· Updated to include Cadence, courtesy of Brace Yourself Games.
Assists
Cadence
· Added to the game!
Stages
Backyard
· Fixed a crash on hazard version caused by a rare interaction with the wall.
Custom Content
General
· You can now specify multiple hitsounds in hitbox stats via hitSoundOverrideArray.
· GameCamera automatically stops following disposed entities and disregard killed ones.
· Special angles that rely on collision results now take into account rotation and scale, resulting in more consistent behavior.
Fraymakers Api Types Plugin v0.3.8
· https://github.com/Fraymakers/api-types-plugin/releases/tag/0.3.8
