Can you believe we've got another exciting build update for you? Check down below if you don't trust us.

Build Notes (0.2.3)
New and shiny
- Reworked AI! Enemies are smarter and will vary their card use more!
- Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds)
- Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation!
- Failed protection of the Beacon has led it to become more dramatic!
Changes
- All level descriptions have been updated to display level size and objective.
- The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type.
Fixes
- Tweaks to water shader: sorting & depth fix.
- Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing.
- Fixed players being able to play cards after pressing Ready.
- Menu navigation sounds now follow the Effects volume slider in the options menu.
- Fixed health bars shaking far too much when receiving many damage instances at once.
- Fixed card info (main value and keywords) sometimes displaying on the wrong player.
- Fixed grammar and spelling errors in some tutorial screens and card texts.
- Boss card screen now properly works with multiple bosses.
- Fixed Crystal prison card not placing walls correctly when playing against multiple bosses.
Ha det sa bra!
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