Source: Steam Community (opens in a new tab)
Dynamics
- Roads now need to be connected :wink:
- Natural resources are no longer consumed while capacity is at maximum.
Bugs
- The wells now have an area of influence drawn on them
- The desertic farm now need water after it is built, in last version you could delete the well after
- Now the area left after clearing stone deposits allways reads as wasteland, not grass.
- Fixed issue where the influence of some variables (like education) was miscalculated.
- Fixed problem with wrongly drawn areas (half-squares).
- Villas now downgrades when requirements are no longer satisfied.
- In the desert the last row of the river is now fertile (before it was desert).
- Solved the problem of exaggerated influence of parks.
- Sea is now drawn differently, so that the map always has sea at the edge when coast is chosen.
Balance
- (heavy) Coal plants produce twice as much energy.
- Desert farms and wells no longer need roads so close.
Graphics
- Ambient occlusion in walkthrough mode
- New icon