- Arena - Sewers: Made it easier to dash over gutters without being poisoned.
- Bosses: Death sounds are louder.
- Boss - Matriarch: Bomb fly explosion damage reduced from 500% of power to 450%, protect duration increased from 3.5 seconds to 4 and now makes affected enemies immune to stagger for the duration.
- Boss - Warden: Key swing attack damage increased from 80% of power to 120%.
- Emblems: The wording of many emblems has been changed for clarity.
- Emblem - Aftershock: Duration reduced from 3 seconds to 2 (total damage unchanged).
- Emblem - Blessing of Haste: Move speed bonus increased from 0.6 tiles per second to 0.75.
- Emblem - Blessing of Rejuvenation: Life regen bonus reduced from 3.6 life per second to 3.3.
- Emblem - Boiling Blood: Damage reduced from 500% of maximum healing potential to 470%.
- Emblem - Conduit: Mana spend threshold reduced from 15 to 10, damage reduced from 120% of power to 110%.
- Emblem - Invigorating Strike: Mana restored per cast reduced from 8 to 7 (per rank).
- Emblem - Reflect: Damage radius increased from 3 tiles to 4.
- Enemies: Elite bonus life multiplier reduced from 200% to 140% but elites now also gain a flat 200 life bonus (scales with level).
- Enemies: Enemy projectiles now have a red glow to make them more visible, especially in crowds (adjustable in the settings menu).
- Enemy - Beholder: Move speed increased from 4.92 tiles per second to 5.16, move speed reduction while attacking reduced from 65% to 55%, laser range increased from 13 tiles to 16.
- Enemy - Clockwork Soldier: Jump distance increased from to 1.2 tiles to 1.3, now try to spread out more while in a crowd.
- Enemy - Construct: Explosion damage reduced from 650% of power to 600%.
- Healing Potions: Base heal amount reduced from 50 to 40.
- Spells: Whenever an equipped spell comes off cooldown, a sound plays and that spell’s icon is shown above the player briefly (toggleable in the settings menu).
- Spell - Apparition: Now deals 25% of the damage dealt to the main target to adjacent enemies (i.e. splash damage), damage reduced from 70% of power to 60%, duration reduced from 8 seconds to 7.
- Spell - Black Hole: Cooldown reduced from 22 seconds to 20, pull force increased, effect radius increased from 3.5 tiles to 4.5.
- Spell - Burst: Damage increased from 85% of power to 100%.
- Spell - Fireball: Damage increased from 115% of power to 130%.
- Spell - Power Fist: Damage reduced from 65% of power to 60%, third hit power factor reduced from 130% of power to 120%, third hit damage radius bonus reduced from 60% to 40%.
- Spell - Shooting Star: Fall delay reduced from 1 seconds to 0.75.
- Spell - Solar Beam: Range increased from 12.5 tiles to 14.
- Spell - Storm Bow: Maximum damage reduced from 260% of power to 230%, perfect shot damage bonus reduced from 80% to 75%.
- Spell - Teleport: Cooldown reduced from 12 seconds to 10.
- Tome - Life Regeneration: Bonus reduced from 1.2 life per second to 1.1.
- Tome - Move Speed: Bonus increased from 0.21 tiles per second to 0.25.
- News and updates
- Neophyte
- v0.0.15 Patch Notes
Source: Steam Community (opens in a new tab)
