G'day folks,
Some new units weren't ready in time for the update, so the next level of the fourth chapter misses out this time around. Instead I made do with some side goodies: More skirmish maps, another challenge map and a new unit that DID make it through.
I've noticed I made a map or two intended for more than four squads, up to eight, even. I think I'll double the number of starting squads and change the icons to be more diverse.
With that said, I intend the next update to focus on the fourth chapter and another challenge level or two.
Neat stuff:
- More cutscenes for level 16
- New Unit: Regular Zombie.
- New skirmish maps: Cave Cross, Crash Landing, Haunted Valley.
- New Challenge map: Forgotten Graveyard.
Bugfixes and tweaks:
- Fixed instances where only one sound plays when multiple were meant to play at once.
- Bigger font for the bigger buttons!
- Removed instances where level clear records were saved when the player lost the battle.
- Level completion indicator now correctly displays if all possible levels have been discovered, if the level was completed at all.
- Fixed campaign records being saved even when the player lost.
- Revised logic so that events that trigger on a squad's defeat activate before ending the battle.
- Fixed instances where Unit Ids were randomised on battle start, causing events listening to certain characters to never activate.
Thanks for reading and take it easy!