Tweaks and bugfixes:
- Fixed issue where large sprites were cut off the screen strangely.
- Dummy Beatdown: Added an upper limit of 1000 point lead so if you handily overlap the opponent, you don't need to play the full twenty turns.
- Revised Telsa Turret's shocking attack to be S shaped rather than cross shaped.
- Fixed missing victory animation for Tripod
- Added sounds that were missing for Eric and a certain tree.
Level editing options:
- Added UnitTeleportation event - moves the unit without using the walking animation.
- Added MoveCamera event - focuses the camera on a particular position.
- Levels can now properly set the direction of undeployed units.
- UnitTransform event now properly implemented - nearby units will be pushed away if the new shape is larger.