Hello everyone.
Due to pandemic we are not able to get our actress at the studio and record some audio tracks so we are unable to finish the second cutscene.
However we are working hard for the next update that will introduce ton of improvements, a brand new level, support for controller and MUCH more!
The level is actually ready, but we can not release it yet, because the second cutscene must happen before.
So we are thinking about two possible options:
- Release the update with all improvements and fixes but NOT the new level and cutscene.
- Wait a bit more and then release everything together. If the second cutscene will not take too long, we will opt for this.
Anyway here follows a list of all improvements that will be added in the next release:
1) GHOST PLATFORMS BUG FIXED
Fixed a bug causing some moving platforms to disappear.
2) ROPES IMPROVEMENT
Added a way to stabilize ropes attached to a constrain and reset the forces applied, so they behave always in the same way after reloading a checkpoint.
3) CHANGE RESOLUTION BUG FIXED
It is possible now to change resolution without destroying everything and crashing the game!
4) STUCK PLAYER BUG FIXED
Fixed a bug causing the player to stop responding to inputs after failing a grab.
5) ROLL ANIMATION BUG FIXED
It is no longer possible to roll right after reloading a checkpoint preventing the player to fall out of bounds in certain conditions.
6) SHADOWS ARTIFACTS FIXED
Sun light frustum calculation has been improved and shadows at the edges of the field of view are now much better.
7) DUST RENDERING ARTIFACTS FIXED
Dust does no longer receive shadows.
8) WIND SOUND IMPROVED
Fixed a few glitches in wind sound.
9) SSAO IMPROVED
Removed an unpleasant visual artifact caused by SSAO in 4K. Also capped ssao buffer resolution to 2K because working with a bigger frame buffer is only more expensive and does not improve AO.
10) ADDED CONTROLLER SUPPORT.
It is now possible to play IMPAVIDVM using a controller.
11) FINISHED NEW LEVEL 'FORTITVDO' (NOT RELEASED YET).
The level is ready but we can not release it until the second cutscene is ready. We are working on it right now.
12) NEW MECHANICS: FAST SWIMMING.
It is now possible to swim fast for a small time before to get tired. This new mechanic is required in the new level, but available everywhere.
13) NEW MECHANICS: MONKEY WALK.
Continuing the work to make our hero a true sportsman (or woman)! Now it can execute monkey walk (which by the way is required in the new level).
14) SUB SURFACE SCATTERING.
Rendering has been improved introducing sub surface scattering. Our characters gained a free skin treatment.
