
This is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!
FIXES
- Fixed desync caused by B-side levels
- Fixed level lighting loading incorrectly
- Fixed crash caused by triggering multiple explosions with Slug kunai
- Fixed coward meter building while game is paused
- Fixed camera becoming de-centered on rollbacks if camera movement is disabled
- Fixed Ghost float not working in Showdowns
- Fixed Showdown music not respecting music volume setting
- Fixed training mode level select softlock
- Fixed bunting a bullet next to a wall causing the bullet to be destroyed
- Fixed kills not registering correctly after a self-death
- Fixed launching full-speed diagonal bullets after a bunt
- Fixed various dash/bullet deflect interaction inconsistencies
- Fixed various bullet deflect positioning inconsistencies
- Fixed upside-down throws getting characters stuck in walls
- Fixed character cutouts not appearing during screen slash effects
- Fixed a setup that allowed a 1-clip explosion
- Fixed sneaky ways of picking non-free characters in the Free Edition
- Fixed some text issues
ENHANCEMENTS
- Small chance of announcer line on counter hit
ADJUSTMENTS
Slug
- Can fast fall from wall stick
There didn't seem to be a good reason why Slug could fast fall from the ceiling but not from the wall, so he can do that now.
Universal systems
- Adjusted throw angles
- Character movement is reduced briefly after throw
- Characters have a minimum bounce speed while tumbling
We want throws to require a bounce setup or spending resources to secure the kill, so completely vertical throws are no longer possible, and it's also not possible to immediately kill with a sword follow-up unless you spend ammo to dash.
We’re taking next week off for a much needed post-launch break.
Target practice + online spectating are coming mid-March and a new character + stage are coming early April.
Thanks for your continued support.