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PATCH 2026.02.27.0937

This is another fixes and adjustments patch. Look forward to Target Practice and enhanced lobby capabilities next month!

FIXES

- Fixed desync caused by B-side levels

- Fixed level lighting loading incorrectly

- Fixed crash caused by triggering multiple explosions with Slug kunai

- Fixed coward meter building while game is paused

- Fixed camera becoming de-centered on rollbacks if camera movement is disabled

- Fixed Ghost float not working in Showdowns

- Fixed Showdown music not respecting music volume setting

- Fixed training mode level select softlock

- Fixed bunting a bullet next to a wall causing the bullet to be destroyed

- Fixed kills not registering correctly after a self-death

- Fixed launching full-speed diagonal bullets after a bunt

- Fixed various dash/bullet deflect interaction inconsistencies

- Fixed various bullet deflect positioning inconsistencies

- Fixed upside-down throws getting characters stuck in walls

- Fixed character cutouts not appearing during screen slash effects

- Fixed a setup that allowed a 1-clip explosion

- Fixed sneaky ways of picking non-free characters in the Free Edition

- Fixed some text issues

ENHANCEMENTS

- Small chance of announcer line on counter hit

ADJUSTMENTS

Slug

- Can fast fall from wall stick

There didn't seem to be a good reason why Slug could fast fall from the ceiling but not from the wall, so he can do that now.

Universal systems

- Adjusted throw angles

- Character movement is reduced briefly after throw

- Characters have a minimum bounce speed while tumbling

We want throws to require a bounce setup or spending resources to secure the kill, so completely vertical throws are no longer possible, and it's also not possible to immediately kill with a sword follow-up unless you spend ammo to dash.

We’re taking next week off for a much needed post-launch break.

Target practice + online spectating are coming mid-March and a new character + stage are coming early April.

Thanks for your continued support.