
Hi everyone,
Last week also saw some solid progress - I managed to finish the pistoleer watchpost (which is a stone buildings), and I finished the remaining building blocks for tier 3.
Considering I already introduced the swordsman watchpost in detail, there isn’t much more to be explained for the pistoleer watchpost. The pistoleer watchpost is the direct upgrade to the swordsman’s watchpost, and as such will function much the same: The pistoleer stands in front of the watchpost and waits for targets. Once he sees someone, he runs out to fight them - initially by firing his pistol, then by using his sword.
One interesting design aspect was the addition of the trellis and vine. We generally really like the idea of keeping lots of plants in each of the buildings, and while the wooden tier will likely just have small trees and bushes next to the buildings, the stone tier will start incorporating them a little more in the deliberate ornaments of the buildings.
Finally, I also want to give a bit more of an explanation of the building blocks I mentioned earlier. To make consistent buildings, I had already created the tier overviews I showed a few weeks ago. However, those overviews were meant to just get a general idea of the tiers and how they would compare to each other. They didn’t show all possible building blocks - such as doors, columns, different sizes of windows, etc. However, there are many architectural aspects that overlap between the buildings, and creating a range of them allows me to put the buildings together more consistently (and faster!).

Above is an example of the progression I made for columns. The leftmost column is the first stone column, for tier 2b. The second column is tier 3a, while the last is tier 3b. With this progression, you can see that the ceiling gets a little higher with each tier, while the column becomes a little more elaborate.
Now that the tier 3 building blocks are done as well, I can tackle the metal barracks next week, which should be the last building I needed to create before 0.8 experimental.
Until next week!
