
Hi everyone,
I am still playing catch-up from my tech issues last week, so not too much has happened.
I mostly managed to finalise a lot of the planned production chains for 0.9, and started with another update for a building model - the medium house. Beyond that, I have decided that my first priority after the release of 0.8 (other than bug fixing) will be to create the upgrade to the building model script, and I have started planning out some of the code for this. The new script will bring with it the functionality for building upgrades (e.g. small house to medium house), randomisation of buildings (so each small house may be a random one of 3 different models), and random ornaments (so the same small house model may have a tool, or a plant, or a barrel next to its door). This change should also fix some collider issues (e.g. colliders being active during the construction phase while a wall isn’t actually visible yet).
As always, I will keep you updated.
Until next week!
