
Hi everyone,
I will also keep today’s post a little shorter than usual as I am still travelling and have a lot of work to get done. However, I wanted to briefly mention that I had finally addressed the bug that could cause audio stutter after playing for a while.
The stutter would usually happen after about 1-2 hours of playing, and reloading fixed the issue - so it was not the highest priority for me to fix in the past. Having to let the game run for 2 hours each time I wanted to test for the bug made it a very long process to address, but the issue was sufficiently jarring when it happened that I decided to finally dedicate more time to it.
In the end, the issue was one of me misunderstanding how a subsystem of our third party audio plug-in worked, leading to a continuous build-up of audio instances until the computer couldn’t handle it anymore. The issue should now be fixed (or at least does not occur within 3 hours of play), so I will consider it fixed until someone reports that the bug is still around.
Until next week!
