
Hi everyone,
In last week’s post, I hinted at the fact that I was now working on sounds and art, so I wanted to take this week to talk a little bit more about that.
I have finally gone through my list of new features I wanted to add before 0.8 experimental, so with the worst bugs fixed (aside from a crash on macOS I can’t figure out yet), I am now finalising the switch of audio systems I talked about in Weekly Update 79. While I mostly finished the new system then, I only ended up implementing a few sounds to make sure that it worked, leaving the majority of the actual implementation for me to be done now.
Additionally, I have decided that I will be contributing to the art by making at least some placeholders for the buildings. Considering John has been struggling for time for quite some time, and trying to bring in new artists has been a long and difficult process, I want to maximise the productivity of the time that John and other artists can bring to the game. This means not asking them to do placeholders and initial concepts, and instead asking them to focus on materials, animations, and finalised buildings.
Considering 0.9 will likely introduce many more buildings and production chains, that will mean that the art would continue lagging behind my coding, and I want to bring in a little more balance than the work toward 0.8 had. As a result, I will try my hand on putting together some of the new buildings for 0.8 already, and hopefully, they will get to a state where their appearance at least won’t break immersion!
As a result, however, I am expecting to be able to put updates for 0.9 out a lot more quickly - and I will be able to talk about the art process as I go.
Until next week!
