
Hey everyone!
Last week was pretty busy for me (as you can probably also tell from the delay on this post). Most of what I did was again unglamorous, but I will give you a brief overview nonetheless.
I fixed a number of issues with save games that had crept into the development, which of course was a big issue. Beyond that, I managed to make some headway on optimising the pathfinding of units so that there would be fewer issues in larger combats. In particular, we had been running into a problem where battles between 80-ish units would stop playing out correctly because some of the units would take up to 5 seconds to recalculate their paths, which would have them stop idly in the middle of combat. With the new pathfinding improvements, I’m hoping that we can get back to real-time adjustments even with bigger battles, and that we can increase the size of battles to a scale that will be really satisfying.
I will give a more in-depth update next week.
Until next week!
