
Hey everyone!
There were many smaller improvements and developments that happened last week, many of which were not particularly flashy, so I will be talking about one of the bigger ones that happened over the past few weeks instead: switching the system through which we deal with sounds!
Many of you who are playing the currently available version know that we had not included too many sounds yet by the time we uploaded this version. Over the past couple of months, we created a lot of new sounds for nature, buildings, and villagers - and I had managed to at least introduce a few of them into the development build already.
However, we quickly realised two limitations: firstly, adding many sounds to the default Unity audio system came with a lot of bugs and problems, and so a lot of the time spent adding sounds turned into figuring out why the sound wasn’t behaving the way it should. Secondly, and adding to that, we have a long, long list of things that I need to be doing on the game, especially as I had to take on a decent amount of art and world building tasks, which meant that finding time to add sounds (and figuring out their bugs) was becoming increasingly difficult.
As a result, Haakon offered to be working on the sounds directly in Unity. For this, we also wanted to change to a different underlying sound system which Haakon was more familiar with and which was going to give us more options, and we have been working on migrating to this new sound system and getting Haakon set up on the project for a little while now. Of course, this migration came with many problems itself, not all of which are fixed yet, but hopefully this initial pain will be worth it when we can add more sounds much quicker in the future.
I will keep you posted on the progress.
Until next week!
