Good day commanders, Urb here. First, update and we almost have a playable version! I'm very excited to bring Mud and Blood to steam on its own engine coded from scratch. This is a work of love and I hope you will enjoy the odd beast that is being created right now.
I will use this page to formally update you on how the dev cycle is going since few people have told me they are not seeing the dev updates I put on our discord. By using the game page, everything will be centralized and this will be the best spot for you to get your Mud and Blood news.
So lately Mud and Blood has dropped and a playable version is being checked out by our testers. It isn't much right now, however, we can see already that the new engine is quite capable of running a chaotic battlefield with hundreds of enemies at the time at 60fps.
Also, and most of you might know this already, you can head to our discord and actively participate in the development of the game by bringing your suggestions to the crew. Mud and Blood flash was developed over the course of 12 years with the suggestions of our community and I intend to do the same with the steam version.
This week I am working on the cover system and a few more enemy functionalities (Panzerfaust, flare gun, airstrikes). After I buff the Axis troop, We will enable our players with more functionality.
Thanks for taking the time to check out Mud and Blood and wishlist us if you are digging what we are doing.
-urb

