Good day folks it has been an lil while. So long as matter of fact that I had time to drop two patches since then, 0.2.1 and 0.2.2 with all the good stuff that might include.

The main effort lately was to get the classic mode up to snuff and brutal enough. Also, the demo has been uploaded for review and steam should get back to me really soon.
I also moved a few dials left and right in order to fine tune difficulty of the game so it is still the brutal experience everyone except it to be but also give the smart commanders a fighting chance. This is very challenging since the game is just hungry for slapping everyone around from the starting line. Anyhow our testers are running this version and I like what I see so far.
This said we have a lot of features to cover up in this announcement so let's get to it:
Change list for 0.2.1 and 0.2.2
0.2.1
- No counter attacks triggered in classic mode
- Fixed visual glitch with vehicles and fires
- Buffed Tommy SMG damage to 110
- Added losing condition with Germans passing your lines
- Haystacks now have a cover value of 35% (if a bullet connects it has 35% to be hit the cover instead)
- New defensive peaceables: barricade with a 45% cover value
- Replaced the tank traps specific tool tips
- Added supply drops to the classic mode
- Added special waves to the classic mode (+5tp and it spawns special troops)
- Added German vehicles to the spawn tables
- Germans will sporadically use smoke barrages on your positions
- In classic mode, Intel operatives can pick up intel and do a roll vs their xp. If succeeded they will generate a bonus tactical point.
- Added 4 Deployment options in classic mode.
- Added 4 Command abilities in Classic mode.
- Added 7 Radio procedure in classic mode.
- Added 5 buildings options in classic mode.
- Added TP star to the classic mode.
- Varied the length of depth where the enemy spawns in classic mode creating a less sustained assault initially.
- Maxed TP to 20 in classic mode.
- Changed the spawn behavior and location of the M5s artillery
- Ranger training won't replace the weapon of gunners and sniper
- Slowed down the movement of German troops by 30% in Classic mode
- Mouse prompt will reset if the player doesn't have enough Tactical points
- Prevent game crash when calling reinforcement after classic mode is game over
- Fixed some occasion where idle soldier would look predominantly left
- Added a fix that prevents selected soldiers to move where you click when you hit a button.
- Added new sound for when an enemy perform an Iron Cross Save in order to avoid confusion.
- New sound for when an enemy cross the end line.
- Coded an extra sanity check to avoid excessive xp in classic mode
- Observing scout will now face the enemy they observe
- Fixed a glitch where the no TP message would show up excessively
- Tentative fix for the special troops spawn (SS and FJs)

0.2.2
- Changed the vehicle cleaning function so it doesn't catch "spawning" vehicles as being out of map
- Fixed an issue with the particle system getting rid of particles too fast on rigs with no VSync
- Significantly increased the numbers of bombs in a b17 run from 13 to 21.
- Increased cost of air burst to 4 TP
- Increased the amount of trees by 50 in classic maps
- Removed mouse position in the debug view
- Added pause function (space Bar)
- Engineers will now disarm UXOS
- Fixed fortifying a church misalignment
- Fixed fault/crash when ruins were fortified
- Fixed medic awards being given to the wrong soldiers on revives
- Kyoto Ribbon will work now
- Strafe ribbon effects coded
- Clarified that disabled soldiers don't get awards. This often happens when a map is successful but disabled soldiers left behind don't get the baptism of fire award.
- Contextual tips will now show up even if they are above a soldier
- Clicking a contextual tip bubble will not move your troops
- Reconfigured the AI priorities vs vehicles to use specialized equipment
- Double clicking on a soldier icon will warp the screen to him
- Added a contextual cue that will explain exactly that
- Option panel is now operational
- Reset properly the wave timer when starting a classic Game
- Fixed a crash when a soldier gets replaced and hit by a bullet at the same time ! :)
- Fixed the amount of airburst on the command ability to reflect the description (6 + 2 per rarity tier)
- Fixed ribbon discrepancies
- Increased mine detection voice calls timer to reduce spam
- Increased the chances to gain an extra day to 100% on the first win on map in campaign mode
- Fixed a fault where recoil of semi auto weapons were not considered in the rate of fire
- Same for bolt actions
- Dropped the skill of German troops by 2%
- Added all the back end variables for stats management in Classic mode
- Early design of Classic mode debrief screen
- Demo back end solidified (to make the demo behave like the full game and not be too limited)
- Added about 200s voice lines we are just below 1000s which is mind blowing. Thank you so much to the voice actors that volunteered their time for this project: Masked Terror, Yusti, Whsfly, Sayyed Tyrud and Lance.
Working on 0.2.3 and will upload the Demo as soon as Steam gives me the greenlight. Until then friends, I hope you are having a good fall season and that you are staying safe and happy. I will catch you guys in the next dev update.

Respectfully,
urb
