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Update v 0.62

Update 0.61 is now live!

We're still working to make the game better but don't want to let the demo fall to far behind either, so a new update is live.
What changed?
*Increased bullet accuracy
Some of you complaint about the bullets accuracy, so we listened and optimized it.

*Reduced shield duration, enhanced the effect and increased the count from 2 to 6
As you know, at the start of each level you had 2 shields that would offer you protection for 30s each. The duration was too long, so it was reduced to 10 seconds (will be able to increase the duration with power ups in a future update), but you now have 6 shields each level. The score bonus for unused shields remains the same.

*Fixed platform trigger bugs
With the last update a bug was introduced that caused the platform triggers to be ignored if the player was on top of it. Fixed!

*Reduced some enemies hit points and fire rate
Some enemies had way too many hit points and the fight got boring pretty quick while others had a high fire rate that caused players to avoid them too often.

*Added smoke zone
Besides challenge stages, a smoke zone was implemented too.

*Added Camera Distance setting
You can now adjust the camera distance. Wanted to give you a choice at least, at this time you can only have Far and Close Camera. This is a fixed position that you can access from the settings menu at your disposal at any time. You also have the dynamic zoom during gameplay (holding up arrow)

We feel these changes make both the game and your experience better. Thank you for your feedback and suggestions!