Howdy, partners!
In this peculiar update we have proposed new props and particularly overhauled the particle effects. We reckon things should look a tad more shinier. We are preparing to allow players to equip custom effects for different in-game actions too. So prepare to look particularly purty!
Change List
- Added new skill: slam. When falling very fast you can hold your down button to slam into the ground and cause stun to nearby enemies.
- New death effect.
- Added new ricochets.
- New bullet animation and sound.
- Added footsteps. You can run, but you cannot hide!
- Added several new level elements, between props and surfaces.
- Improved text effects.
- Improved candles' visuals.
- Added difficulty selector. Certain rules are changed to make the game easier or harder. Pick your poison, partner!
- Bullets can go astray. Depending on certain conditions they will leave the world and break your screen. Beware!
- Entities spawn in a waiting state until player takes first action. Mighty graceful of 'em I'll say.
- Give up button doesn't trigger death animation anymore. Straight back to main menu, ain't nobody got time fo' dat!
- Cacti now sway a bit with the wind.
- Heart breaking animation is back, for all those of romantic inclination.
- Added wanted sign prop with player's character face.
- Most sound effects now have slight variation of pitch to reduce repetitiveness.
- Fixed wide platform crossing walls.
- Slightly tweaked bandit behavior.
- Gunslinger will now visually move to the back of the room when in hiding.