Howdy, partners!
In this minor update we bring a new settings screen which is categorized. Also we have temporarily included toggles to allow disabling rendering effects to better gauge potential performance killers on the fly.
Change List
- Slightly reduced game speed on normal difficulty, and further on easier difficulties.
- Slightly increased default camera distance.
- Added jumping and landing effects for enemies too.
- Added streching & squishing for player jumping and landing animations.
- Added base camera height offset so player can always see the floor from slightly above.
- Reworked the entire input system to better handle local multiplayer (coming soon).
- Fixed enemies respawning in Challenge mode.
- Fixed incorrect Z distance of some platforms.
- Fixed inconsistent footsteps.
- Fixed ricochet decal orientation.
- Fixed some naughty background rocks fighting for Z preference.