Hey guys,
Since the end of last year, we've been trying to get closer to the community, gathering feedback and improving the game. This is a somewhat time-consuming process, as we are a very small team, but one step at a time is being taken and today, I come to talk about a feedback that you often mentioned, which is about the game's farm rotations, in the case of this post, the desert of reptilia, especially the area of the Axitragals is very poorly explored, with a bad rotation, making the player have to jump from the Noctus directly to some other area of even higher level, that is, the player needs to spend more time in the noctus than it really should. Thinking about it, a rotation will be added to the desert, this rotation will be a little different, because to maintain the desert aspect there will be no walls, but dunes, the path between the dunes will indicate the rotation path, but nothing will prevent the player from go over the sand and set up your own rotation that suits you best, the big improvement will be that groups of monsters will be grouped in the key points of the rotation instead of being spread out (as it is today). I marked in red the default rotation path, where the dunes formed a path to help the player.

