Changes for January 2021
- Added a health scale
- Added a flashing base damage indicator
- Added rocket launcher
- Added background interior, the one that appears if you take damage or move far from the main battle map.
- Added an indicator of the estimated position of the base on the map, when choosing a map seed.
- Added seed search among verified
- Added sound of second hand when it is possible to escape.
- Now, when generating a route on the map, if the route gets to a dead end, it tries to cut through the exit. Now making a bad route with a random seed is less likely.
- Now the rocket in base is moving in UI
- Now you can build with the number buttons on the keyboard
- Now the base blows smoke if there is very little health
- Now your buildings are displayed on the map
- looking control has been changed from mouse wheel to right mouse button.
- bug fix: the construction buttons panel can no longer be moved with the mouse.
- bug fix: when the score of the previous round was summed up with the current one
- removed test red pixel on the map when injecting seed
- fixed a bug when the lasergun fired with fixed damage at any distance, now the closer the target, the more damage.
- increased damage for minigun but decreased accuracy
- fixed critical error when the current map was gradually replaced by the previous one during the game. Unfortunately, this led to other problems, but not so critical.
- increased camera speed to move with wasd buttons
These are the most significant changes in January.
what's next?
in February, I will try to add floor traps which I didn't manage to add in January. I'll add more sounds: upgrades, damage, bullet collisions, etc. I will try to make models of objects for the interior background. make more animations for robots.
as before, I ask you to tell me about bugs found, in a dedicated theme in the game community.
Thanks for playing.