Note: If you prefer more stable builds and don't mind waiting, then you don't need to do anything but get excited for what is coming real soon.
What's the Beta Branch?
The Beta Branch is the most up-to-date version of the game, with all the newest fixes and changes! We hope you'll enjoy the process of polishing this game along with us.
Changes made in the Beta Branch will eventually make their way to the Release Branch, once there's been time to iron out any issues that come along with these changes.
To switch between game branches, right-click Gunnhildr in your Steam Library, click Properties, switch to the Betas tab, and then select the branch you want to use.
This update includes:
- Adjusted: Firing and Overheat Sound Timing
- Adjusted: Launcher blast sound mix so its not as loud overall
- Fixed: "See enemies more clearly" effect doing nothing; enemies are now highlighted as intended
- Fixed: elemental and flak grenades (they were acting as normal grenades, now they do what they say they do)
- Fixed: standard grenade explosion not scaling according to size of explosion
- Changed: Black Hole grenade effects to
- scale with explosion size
- have 0.65x standard grenade explosion radius
- deal true (unresistable) damage over time at its core (player is immune)
- attract player (gently)
- have a more engaging effect on loose debris (e.g. pot shards)
- have a greater pull on enemies, and the timing of core visuals is corrected
- have slightly less intense visuals so they don't completely block player vision
- Fixed: Banners - naming, materials, and behavior when damaged/destroyed
- Fixed: broken halite from Clusters instantly disappearing instead of dissolving out
- Fixed FOV settings being overridden after using Dash, Visceral, or Sprint
- Fixed: Map being unresponsive to first press of M
- Fixed: Minor glitches with 'buddy' behaviors
- Fixed: displayed effects of "Overkill" pickup drops (base level instead of upgraded)
- Added: "press F1 to close" to F1 control help popup in HUD
- Improved: UI Text for usability in weapon picker panel
- Added: "skip ahead" to the "Help, the Tutorial is Stuck" pause-menu option, and added an extra action for bypassing the Armory door in case of malfunction
- Fixed: Made 'sturdy' objects (eg crates) 'sturdy' again.
- Fixed: some rare instances of ImpactEffect remaining visible after the thing they hit was destroyed
- Fixed: Large lantern (the one above the tunnel in the starting room) destructableness
- Fixed: Alvis Statue destructableness