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New Gameplay Update #4

Hi there,

In this patch two new crowd control mechanics have been added:

Kinetic blast

  • Full shield has been improved with new functionality!
  • When activated it charges with incoming bullet kinetic energy
  • Once released it explodes with the stored energy knocking back everyone around
  • The more massive the enemy the less affected they are, the fragile ones will be hit most hard
  • Can be life saver if you find yourself overwhelmed by the enemy numbers
  • Can be used to smash enemies into asteroids or other static objects
  • The kinetic blast becomes weaker with distance, having no effect at 4km, with biggest kick at point blank

Explosions

  • Staggered ships (glowing in yellow) explode when destroyed
  • When performing glory kill you are immune to this explosion
  • The explosion strength is proportional to the ships health bar length
  • Only regular stagger-able enemies explode, lesser minions and bosses do not
  • As with kinetic blast the explosion strength depends on distance from the epicentre, fading completely at 4 km

Bugfixes

  • Dynamic objects like destructible asteroids or Irides were sometimes not stationary and flied away when the player arrived at the scene
  • Scenery static elements like megastructure parts or asteroids would occasionally pop out of place when approached