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A Little Bit of Everything

STABILITY

  • Fixed crash caused by having dexterity lower than 0
  • Fixed crash relating to friend list not updating correctly on death

CLIENT

  • Added setting to not prompt to split a stack when moving it
  • Added option to auto-loot items into your main container on holding space and clicking LMB
  • Added support for container auto-open height to be adjustable in the config file
  • Fixed special characters in PM & public channels
  • Added extra details on the relevant coin values on buying & selling items
  • Fixed rendering bug in idle animations
  • Optimised elastic camera

TIMARI BREWING TUTORIAL

  • Added a basic brewing tutorial to the hill on the north-west side of town
  • Moved potion/wand seller to the hill to the north-west of the market (old Apprentice Guild location)
  • Moved Page/Apprentice guilds so that they're now next to one another, and placed between the temple and market

PVP ARENA

  • Replaced the two team win levels with a single win level in the middle of the map
  • Centred arena to allow for fair win lever placement and cleaner lobby area
  • Moved the SE/SW capture points further north and more central
  • Overall this should help to direct combat into a smallers area, making it more appealing for smaller teams

ABILITIES: KNIGHT

  • New ability: Taunt
    • Forces all monsters within 2sqm to target the caster for a few seconds
    • Monster retargeting may take between 0-2s after the ability is cast due to the way that monster retargeting works
    • Duration scales with support skill: [Duration (ms) = (SupportAttackValue * 3.0) + 4000]
    • Effect is ignored (but modifier not specifically removed) if is caster: is not within 2sqm of taunted monster; is not on same map level as taunted monster; is not in line-of-sight of taunted monster; is not attackable by taunted monster.

CAPACITY TESTING

  • Added a console command to show your current/max capacity: show capacity. This is intended for feedback/testing purposes only
  • Maximum capacity is based on strength and level [MaximumCapacity = 20000 + (level * 2000) + (strength * 1000)]

PVP PUSHING/SWAPPING

  • Pushing is no longer possible if the destination tile is a PVP region
  • Swapping is no longer possible if either the source or destination tile is a PVP region

MOVEMENT SPEED

  • Increased base move speed by +8%
  • Reduced scaling by level and dexterity to compensate for the above change; high level characters will not notice any difference in their move speed

STAIRS

  • Adjusted stair behaviour to never place players on top of other stairs or stairholes

MONSTERS

  • Shrachlor
    • Healing rate from damage dealt reduced by 50%

  • Mordrir

    • Fixed bug that prevented healing ability from ever going on cooldown

  • Giant

    • Physical defense reduced by -8%
    • Loot adjusted

NPCS

  • Kurt feather quest bug fixed
  • Marik long text on greeting shortened
  • Hannah typo fixed

GRAPHICS

  • Butcher NPC idle outfit mask fixed
  • Flash Frost animation overlay parameters corrected
  • Kettle decorative object stack parameter fixed
  • Auto-close door color inconsistencies fixed

MISC

  • Deflect ability description typo fixed
  • Apple trees now also give leaves on taking apples