Happy New Year! We'll be posting a lot over the next few days regarding our plans for Phobos in 2021. But for now, here's our first patch of 2021.
A SMALL THANK-YOU TO OUR OLDEST PLAYERS
- Some of you have been with us for over a decade. Many of you also supported us early on with donations, and this enabled us to keep a server online. We wouldn't be where we are now without you. So, for those of you who donated to us or actively contributed to our closed beta development, we've dropped a very small thank you into the bank/storage: a pair of Boots of Patience. THis gift is once-per email, so please check the bank of your highest level character.
- NOTE: This was done by checking for in-game accounts associated with supporter and closed beta email addresses. There was no level restrictions for supporters, but closed beta accounts had to have a level 10 or above on the account to qualify. If you were part of the closed beta, and think that you've been missed out. Please DM Rob in Discord.
PERFORMANCE
- Reduced the heal spam of various monsters when they have no target. Previously this could occur as much as 20 times a second. Now monsters only heal like this once a second, but at a higher rate. This shouldn't change their behaviour, but will slightly improve performance.
BUGS
- Fixed bug in Arian feather quest that caused him to repeatedly ask for feathers even after the players brought him some
COIN PRIORITY
- Lower value coins are now taken first when trading/exchanging (copper > silver > gold)
STAIRS
- Stairs now specifically reject teleporting players onto other stairs or stairholes
- Adjusted offset of ladders slightly to allow for outline to surround it completely
MONSTERS
- Several more monsters now self heal when they have no target:
- Archenaid
- Giant
- Grorus
- Lucenfly (because they weren't annoying enough already)
- Orc Savage
- Sal Cotton
- Wiralof
- Giant (Tomb of Vril)
- Giants in the Tomb of Vril no longer give any loot
- Shrachlor
- AoE damage to heal ability now also affects players (previously it only affected other monsters)
- Ranged missile attack damage reduced by -20%
- Mordrir
- Reduced the cooldown reduction when taking damage from 1s/damage => 0.5s/damage
- Increased fireball damage by +7%
- Blowbug
- Experience reduced from 225 => 110 (level unchanged)
- Idle animations re-added to certain monsters
- Wirathistle
- Quagwyrm
- Lucenfly
MAP
- Short bridge added between Timari and Greenwood to prevent luring of higher-level creatures into town
ITEMS: WAND STAT REDUCTIONS
- All wand stats have been reduced significantly. Historically, giving newly-promoted mages a single item that increases their magical damage by between 10-20% made sense, because magical skills increased much more slowly than physical combat stats, and there were as many items with magical stats. However, we now have more magical items (e.g. Boots of Nieanah, Magician's Gloves, Dragonskull Shield, Dragontooth Ring, Stormwitch Ring, Stormwitch Talisman, etc.), and magic skill learning rates have been increased considerably since then, and it is clear that the high stats on wands are a significant factor that contribute to the overpowered damage of low-level mages. Overall, this will mean a real-world damage reduction of 10-20% for low-level mages (who initially rely on the wand for almost all their damage buffs), and a reduction of 5-10% for higher levels (who have access to better gear with other magic stats).
- Base stats on all wands reduced from +10% => +5% (i.e. whenever an item had +10% before, it probably has +5% now)
- Low level wand stats reduced by -50%
- High-level wand stats reduced by -33%
- All new wand stats:
- Spellcaster's wand: N5, D5, P5, S5
- Sapling wand: N10, D5, P5, S5
- Ember wand: N5, D10, P5, S5
- Ram totem wand: N11, D5, P5, S8
- Amethyst wand: N9, D9, P9, S9
- Viper wand: N13, D5, P5, S5
- Skull wand: N5, D11, P5, S8
- Soulfire wand: N5, D12, P5, S5
- Winged death wand: N5, D14, P5, S5
- Cobra wand: N15, D5, P5, S5
- Whistling wand: N14, D5, P12, S5
- Wildwood wand: N14, D5, P5, S12
- Necromantic wand: N5, D14, P5, S14
- Dragonbreath wand: N5, D16, P9, S5
- Stormwitch Lantern: N14, D14, P5, S5
- Plague wand: N18, D5, P5, S5
- Vehement wand: N5, D18, P5, S5
- Stemsoul wand: N16, D16, P5, S5
- Tempest Lantern: N18, D16, P5, S5
- Havoc wand: N5, D20, P5, S5
- Maelstrom wand: N20, D5, P5, S5
- Lantern of Nieanah: N17, D19, P5, S5
- For the 2 players who own another wand that isn't currently on the wiki, and so has not been included here: check your backpack!
ITEMS: MISC
- Fixed missing names for a few in-game decorative items
- Dragonscale Armor
- Description typo fixed
- Malieran Battle Robe Leggings
- Magic defense reduced from 4 => 3
- Ranged damage buff reduced from 3% => 2%
- Malieran Battle Robe
- Physical defense reduced from 22 => 21
- Magic defense reduced from 10 => 8
- Melee damage reduced from 7% => 5%
- Ranged damage reduced from 7% => 4%
- Shrachlor's Leggings
- Fixed bug with it not being pickup-able
- Shrachlor's Helmet
- Fixed bug with it not being pickup-able
- Felhur's Dreadhammer
- Attack reduced 80 => 77
- Witherfear warhammer
- Attack increased 78 => 79
SKILLS
- Knight Defense skill learning formula base value reduced from 1.137 => 1.135 (faster skill learning)
- Rogue Dagger skill learning formula base value reduced from 1.152 => 1.15 (faster skill learning)
- Rogue Throwing skill learning formula base value reduced from 1.152 => 1.15 (faster skill learning)
ABILITIES: SHAMAN
- Swarm
- Reduced damage scaling curve slightly. Peak damage is unchanged, but the build up/down is now slightly slower
- Virulence
- Target damage output debuff now scales with caster's stats
- Slowed down last few damage ticks so that ability now lasts
- Updated description to clarify that the 'damage based on target HP' is actually only part of the damage calculation
- Harvest
- Increased regen scaling by stats by +20%
- Reduced base regen/shield scaling based on damage by -50%
- NOTE: Overall this is a big nerf, and increases the need for players to use support equipment to make full use of the ability
ABILITIES: KNIGHT
- Armament
- Increased scaling of defense debuff based on stats
- Mana cost reduced from 90MP => 70MP
- Cooldown reduced from 40s => 35s
- Riposte
- Reflected damage total is now capped based on caster's defense stats (calculated defense value * 0.2)
ABILITIES: ROGUE
- Barbarous Throw
- Mana cost reduced from 50MP => 40MP
- Disembowel
- Mana cost reduced from 75 MP => 60MP
- Impale
- Mana cost reduced from 60MP => 50MP
ABILITIES: RANGER
- Glacial Imbue
- Attack animation no longer displays when the target is not within LOS
ABILITIES: WIZARD
- Absorb
- Delay between timeout warning animation and effect being removed increased 1600ms => 2400ms