The 0.2.11 update is now officially released! Gave this one a good long go and merged it in. Please be aware there are known bugs (menu input mostly) but everything else should be working great.
Thank you to everyone who has been letting me know about various bugs on the community pages and on Discord, it is super super helpful. These will be fixed in a future version so hold tight! :)
To recap what 0.2.11 adds:
Four New abilities!
Auto-Laser is a new light ability, preferring sheer rate of fire (and a light show) over damage. Great for keeping shields down or if your opponent is close, like really, really close.
Shockwave is a new defence ability, detonating an explosive EMP shockwave dealing light shield damage, disabling abilities, turrets and mines whilst causing locked missiles to forget their targets.
EMP Mine is a replacement for the Proximity Mine, instead of dropping the mine ahead, this one fires forward and sets down in the ground to deploy an EMP burst to anyone in the vicinity.
Meteor Mine is a new utility ability that fires upward upon hitting a surface and hovering above ground until an opponent drives into it's trigger area. Then it launches downward for massive damage.
Guardian Returns!
The bike Guardian returns! Bulky and quick, Guardian is great in combat.
Challenge Championships with different difficulties
A big change to the single player component, you can now adjust the difficulty on each championship! Your most challenging entry is saved along with your points and positions for that championship. Try and complete them all on higher difficulties!
New Championship layout
New Championship menus show which difficulties you have conquered and your finishing positions
New Bike and Loadout menus
Brand spanking new menus for bike selection and loadout! Easily check out the stats of other bikes, and compare loadout types to optimise your strategies!
Loadout
Featuring a new slot style UI, you can see what you've unlocked and what you've equipped at a glance
Bike Selection
Much more intuitive menu for Bike Selection
Additional information about Phaseshift, the full changelog and future projects can be found here:
https://bubblehead-game-dev.com/articles/update-regarding-0-2-11
Full change log:
Added a new abilities: Shockwave, Meteor Mine and Auto Laser
New bike, Guardian added!
Championships can now be completed on different difficulties, and are tracked on save data
Added AI kill dialogue
Improved AIPersonality handling
Add in different dialogue types for personalities
Added favourite ability to personality trading cards
Vika is now Archon with a new portrait and personality
Improved ability data handling
Removed physics force on abilities
Fixed a bug during the post race sequence when playing TeamTakedown
Spectator mode light ability linked up to kills
Championships now show highest difficulty attained
Championship rows are now ordered on what has been completed
Pickup gamemode can now be used in conjunction with every gamemode as a modifier instead
Hit/Kill marker now retains ability colour id
Added lights on each thruster for each bike
Reduced chromatic abberation
Can change screen reflection setting to improve performance
Fixed a bug when triggering a championship in progress multiple times
Incendiary Darts firing trajectory change to improve target acquisition
Proximity Mine is now the EMP Mine, that deals shield damage and restricts use of abilities for a time
AI generated voice acting has been completely removed, add new announcer
Smoother camera transition at the start of the race
Added new AI handling for static triggerable abilities
Fixed AI pathing issues on Summit
Can now have ability slots empty to allow for a wider variety of configurations
New ability unlock handling on save data profile
New Bike menu for easier selecting of bikes
New loadout menu help with selecting abilities
Refactored and revamped wheels and tyres
Fixed a bug where taking out a teammate during TeamTakedown counting as a kill
New model for Sentry Turret
Fixed wheel spin camera jolt when failing a rev test at the start of a race
Nerfed Fusion Grenade cooldown time
Updated friction levels on all bikes
Smoothened steering column visual rotation
Changed kill dramatic stab FX for a new FX
Fixed a bug where the last grip level attained at the point of finishing a race was kept, which gave humourous post race antics where AI was trying to drive a bike that had no grip if finished in gravel
Updated game engine to Unity 6
Improved performance across whole game
New icons for Auto Laser, Shockwave, EMP Mine and Meteor Mine
Save data handling completely re-written
Award names have been changed to be more...exciting
Improvements to various abilities
Added Help/Info section
Fixed a bug where slowing down time would cause a stuttery framerate
Fixed a bug where Plateau had older racing line shader
Improved SessionData handling
Fixed a bug where by bigger bikes would collide with Sentry Turret on deployment
Shows 'Do you want to equip' prompt after unlocking ability
Added subtle skid sounds
Added old data transfer script
