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v0.31.1 - Combat Optimization

Dropping a small minor patch that optimize and rewrites Combat Characters perception around them. This has quite a impact on performance in large battles.

At the same time Perception was split so Skirmishes and Dungeons can properly use more advanced tracing without impacting Battles.

Arrows had several fixes that could make the collision be placed wrong making it visually hit but didn't colide. And some optimization around how they hit.

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 23876574 · public branch

    Steam updated · First observed

  • Build 23876574 · v0.31.1 branch

    Steam updated · First observed