Hey, fellow Randy-ans (just a Calculus pun inside of a videogame pun to show how much of a nerd I am!)
I just created a new pick up item that reduces the amount of damage that is done by characters that apply a bleed effect. Now when you defeat one of the frogs with a staff it will drop the new item! I also increased the amount of bleed damage that is taken by said characters to give the power up more of a use in the game.
I playtested this a little bit and seem to like the effect that it has in terms of the game's design. I also know all the ins and outs of the game so if this new implementation is unfair in any way lemme know!
I also fixed the menu UI bug that was in one of the previous versions... sorry about that by the way for those of you who experienced the issue.
