Mainly tried to improve frame rate when hitting higher levels, where many more enemies spawn.
Changed some balancing to scale difficulty at later levels.
Nerfed the gargoyle at earlier levels.
Mainly tried to improve frame rate when hitting higher levels, where many more enemies spawn.
Changed some balancing to scale difficulty at later levels.
Nerfed the gargoyle at earlier levels.
Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.
Build 5876936 · public branch
Steam updated · First observed