Source: Steam Community (opens in a new tab)
- You can now buy SensPerience spikes in the slums.
- Another day/Another night now runs slightly faster, so it's easier to keep to a schedule.
- Perceived temperature now takes glare into account during summer (and therefore clothing that reduces glare).
- Sex opportunities with your crews have had a little bit of work.
- The game now records when you first met each NPC (the number will be wrong for ones you already know though).
- Dying now gives more Following in another's footsteps.
- Added some variation to some of the results on Gossip/Rumours.
- Add something for if you were in a relationship with Ann and she's dead.
- Equipped clothing no longer affects medical and first aid skills directly (but they do indirectly, via Medical conditions).
- Surgical gloves are now a bit more expendable.
- You can now take designer amphetamines via your inventory.
- You can now buy pr0n in Gamble St (if you've opted into that stuff).
- Osteophyte mutants can now do surgery on themselves.
- One or two other things for the osteophyte.
- Changed some typefaces for legibility.
- The hover text for slots now tells you if you can equip more than one item.
- Fixed a bug that meant healing wasn't always being displayed (although it was happening).
- Fixed a bug where items in your inventory and slots weren't using conditional images.
- Corrected the price for the SafeScan app.
- Corrected bundled mind magic prices.
- Fixed a bug that prevented you from getting a new pair of balls if required.
- Fixed a bug that could prevent Irene from showing up after you save her life.
- Various smaller bug fixes and typos done. Thanks for all the reports!