
Concept:
We have the tanks, we have the assassins, now we want solid DPS in the form of a glass cannon, taking inspiration from other melee titles we wanted this class to be high risk and high reward.
Why we made it:
The idea of the Shotgun fits perfectly in this setting, allowing a welcome piece of variety in an almost entirely melee game but the sheer nature of the spread makes this a tool that you can't 'snipe' with, forcing the player to come close to the action, increasing both the risk and the reward.
Their in-game role:
The Shotgun is excellent crowd control and can be used to some effect vs players, however, their unpredictability and use of shields can make this an unfair fight. Their other weapon; the Tear Gas Launcher, is a fantastic method of area denial, allowing you to better defend objectives or remove flanking opportunities.
