
Concept:
Not every officer carries super heavy armour and so we knew we had to represent a more regular design with access to a wider range of equipment. Stripping down the Police officer to his regular uniform seemed too lackluster so we ended up with the jacket and a half-helmet for extra beefiness.
Why we made it:
If the previous two classes are the 'Tanks' of Uprising, we needed an agile 'Assassin'. This way we can fill a gap for fast gameplay while also making space for the more exciting and exotic equipment that could be used in a riot setting including the telescopic baton and Taser.
Their in-game role:
Their usage of a medium shield and light armour makes them ideal for taking forward objectives, however their weaponry (while longer ranged) is generally unsuitable for crowd control. Rather a far better choice to support fellow Police or causing disarray behind the frontlines.
